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These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 OLD Project Development and Discussion

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+18
killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
22 posters
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AuthorMessage
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader



Posts : 797
Join date : 2010-03-28

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 1:19 am

it actually allows for up to 32X the original texture size, but we want to keep this as "playable" as possible considering that some low end computers might not be able to handle above 16X (most of the textures are only 4X but important things like the skyboxes are 16X )
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http://lylat-reloaded.darkbb.info
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 1:40 am

I'm going to be little honest - doesn't look very venom-ish ^^'' - the ground doesn't compliment the sky box for some reason o.o - maybe my screen is wacky.

maybe a tint of orange and black? and more details/res

I like it atm though ^^
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
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Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 2:27 am

well i've been working on a new skybox for katina and it's almost done, i just need to up the resolution, and fix a couple of small errors ^^

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slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 2:28 am

great work fox
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 2:48 am

dang it. paint.net can do many things but it can't fix the small mess i've made of this skybox. i guess i'll just have to wait for andross to fix it for me Sad but this is what it looks like at the moment. you can see that there's only some small glitches in it at the moment.
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EDIT: fixed it myself after experimenting for a while and some small (yeah right) tweaks here's the final product:
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http://lylat-reloaded.darkbb.info
killer_wolfen
Cornerian Sq. Leader
Cornerian Sq. Leader
killer_wolfen


Posts : 172
Join date : 2010-06-05
Age : 30
Location : lylat system. lol

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 4:39 am

that looks great. i like the snowy background
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
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Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 4:42 am

killer_wolfen wrote:
that looks great. i like the snowy background

thanks. the "snow" was just a result of the transparency plugin that i used to seperate the mountains from the sky in their original picture. but unfortunately all other colors to replace the blue kinda failed so i just used white instead to fill in the mountains.
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Linkvert10
Cornerian Pilot
Cornerian Pilot
Linkvert10


Posts : 51
Join date : 2010-06-29
Age : 31
Location : France!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 11:21 am

That's look empty but still a good job.
Did you change the base?The one in the center of the map.
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Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
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Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 1:57 pm

I kinda like the Venom style. That dark green adds up to the remote feeling of being on this planet. Like it's so far that the Sun light (or Lylat light in this case) is very dim.

Also, it looks a bit odd to find snowy peaks on Katina, as it was never referenced as a snowy/mountainous planet, but I guess that for the sack of this work it could look OK.
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 6:54 pm

Linkvert10 wrote:
That's look empty but still a good job.
Did you change the base?The one in the center of the map.

it looks empty because i flew to the edge of the map so that i could get a shot of the skybox by itself. believe me there was still everything there if you look at the radar XD

Edit:
ok i've had my fair share of Prnt Scrn texture glitches in the past, but this is just ridiculous, it took out all the models and even tore a hole in the floor =.=
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slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 11, 2010 9:13 pm

you should make the mountains brown.
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


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OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Mon Jul 12, 2010 7:14 am

slippy's one and only good line
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
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Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Fri Jul 16, 2010 6:19 am

i recently was looking through the old screenshots on shadows of lylat and came across one where the arwing was flying out of the docking bay of the great fox. and i was inspired

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Fox-Boss
LR Dev Team Leader
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Fox-Boss


Posts : 797
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Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sat Jul 24, 2010 4:04 am

since the arwing 2 was basically just an upgrade of the SF64 arwing i decided to throw it into sketchup and see how it would look with LR's textures (if we managed to get at the models) and the results actually wern't half bad O.o;
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
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Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sat Jul 24, 2010 11:33 pm

hey look! a major break through!!! /sarcasm/
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Arwing down...
Cornerian Captain
Cornerian Captain



Posts : 223
Join date : 2010-03-29

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 3:01 am

WAIT IS THAT IN GAME?
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 3:24 am

MarekMcCloud wrote:
WAIT IS THAT IN GAME?
hmm maybe i should've made it more obvious...
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slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 4:35 am

-palm2face-
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ShainAsuka
LR Contributor
LR Contributor
ShainAsuka


Posts : 86
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Age : 31
Location : Here and Thar

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 6:32 am

Hahaha nice!
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 7:16 am

here's the model in more detail
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Lord Asriel
Cornerian Captain
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Lord Asriel


Posts : 235
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Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 22 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 1:41 pm

Well I honestly don't like it too much. I'd rather stick with the originala arwing model.
Arwing II always looked toy-ish to me.
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Linkvert10
Cornerian Pilot
Cornerian Pilot
Linkvert10


Posts : 51
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Age : 31
Location : France!

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 6:53 pm

Quote :
Well I honestly don't like it too much. I'd rather stick with the originala arwing model.

Same way for me,I prefer the original Neutral
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 8:11 pm

well that was all just a joke anyway and shame for those who didn't catch on XD in any case you all should know me better. thanks to little fox i managed to get the assault's arwing model so if we ever DO get at the models THAT is what's going in my personal game and an upped res Arwing model similar to that of the SOL model will be going in the public release game
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Lord Asriel
Cornerian Captain
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Lord Asriel


Posts : 235
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Age : 33
Location : Posting from my toothbrush.

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Sun Jul 25, 2010 10:03 pm

You're gonna use SOL arwing?
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shippothekit
Cornerian Pilot
Cornerian Pilot
shippothekit


Posts : 59
Join date : 2010-04-04
Age : 33
Location : Canada

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Mon Jul 26, 2010 2:48 am

Wow, haven't been on here for a while, nice to see everything's back in business. Smile
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1Mon Jul 26, 2010 6:13 am

Lord Asriel wrote:
You're gonna use SOL arwing?


not exactly that one as it would be impossible to obtain their model, but if i can i will make something similar to it.

and here's the assault model for those who were curious.

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 22 Icon_minitime1

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