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These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 OLD Project Development and Discussion

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+18
killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
22 posters
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AuthorMessage
Lord Asriel
Cornerian Captain
Cornerian Captain



Posts : 235
Join date : 2010-03-28

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 02, 2010 4:52 pm

Errrr, is that the final texture for training ground?

If so, my opinion as public adviser: CHANGE that stuff.
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Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 1:48 am

That's the old unaided coder's version of Bill, he will be redone.

BTW, I think that a more Cyberspacy thing would work better for training mode, maybe something like this,
[You must be registered and logged in to see this image.]
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Galactic Muhrine
Cornerian Sq. Leader
Cornerian Sq. Leader
Galactic Muhrine


Posts : 157
Join date : 2010-03-29
Age : 29
Location : SC, USA.

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 3:07 am

Falco314 wrote:
that circuit board texture looks SO strange there. D:

I don't know. I think it looks good. I don't get what the fuss is about. The black parts look weird though. But it's not an aweful design.
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 9:01 pm

Alright so SacraficAbominat's Sector textures are in. here's the results.

[You must be registered and logged in to see this image.]
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http://lylat-reloaded.darkbb.info
Galactic Muhrine
Cornerian Sq. Leader
Cornerian Sq. Leader
Galactic Muhrine


Posts : 157
Join date : 2010-03-29
Age : 29
Location : SC, USA.

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 9:10 pm

Looks great. Yeah, I can see the ship shapes now.

Lol, the text still looks retarded.
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 9:23 pm

Galactic Muhrine wrote:
Looks great. Yeah, I can see the ship shapes now.

Lol, the text still looks retarded.
I'm still too lazy to fix those at the moment Laughter right now i'm finishing the remaining textures on the arwing and landmaster so stay tuned for more shots OLD Project Development and Discussion - Page 3 1560

Edit:
Finished the landmaster! guess what? found a use for that rusty G-Diffuser texture Wink
I also made most of the panel textures from the old ones that were on the arwing Very Happy [You must be registered and logged in to see this image.]
I'm glad that they came to good use i think it looks pretty awesome OLD Project Development and Discussion - Page 3 1560
I had to edit them quite a bit though so it was a lot of work OLD Project Development and Discussion - Page 3 70188
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Falco314
Cornerian Captain
Cornerian Captain
Falco314


Posts : 201
Join date : 2010-03-28
Age : 28
Location : Brazil

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 10:39 pm

So God damn AWESOME. Shocked
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ShainAsuka
LR Contributor
LR Contributor
ShainAsuka


Posts : 86
Join date : 2010-03-28
Age : 31
Location : Here and Thar

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 10:40 pm

I agree!
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Galactic Muhrine
Cornerian Sq. Leader
Cornerian Sq. Leader
Galactic Muhrine


Posts : 157
Join date : 2010-03-29
Age : 29
Location : SC, USA.

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sat Apr 03, 2010 11:16 pm

Sick lookin' man!
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littlefox39
Cornerian Sq. Leader
Cornerian Sq. Leader
littlefox39


Posts : 154
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Age : 28
Location : corneria

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 2:04 am

awesome job.
a training ground textures needs redo, believe me and use andross one.
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SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 2:33 am

Fox-McCloud3232 wrote:
Alright so SacraficAbominat's Sector textures are in. here's the results.

[You must be registered and logged in to see this image.]

I didn't think you would use them in level, but they do look good otherwise. I should have worked harder on sector X though.
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shippothekit
Cornerian Pilot
Cornerian Pilot
shippothekit


Posts : 59
Join date : 2010-04-04
Age : 33
Location : Canada

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 3:38 am

Looks freakin' amazing! XD Great job everyone on this project so far! This texture hack is so shiny, I love it. Really like the new Landmaster. Smile
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 6:04 am

shippothekit wrote:
Looks freakin' amazing! XD Great job everyone on this project so far! This texture hack is so shiny, I love it. Really like the new Landmaster. Smile
Thank you and OLD Project Development and Discussion - Page 3 99112
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Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 11:47 am

Awwww the Landmastuh :random heart smiley:

Also, those sector things look cool.

Guys, how about Venom in Area 6? Have you got something yet?
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 4:32 pm

Lord Asriel wrote:
Awwww the Landmastuh :random heart smiley:

Also, those sector things look cool.

Guys, how about Venom in Area 6? Have you got something yet?
LOL that was done when andross FIRST started helping me XD
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http://lylat-reloaded.darkbb.info
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Sun Apr 04, 2010 9:28 pm

I want to see it!
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Wed Apr 07, 2010 1:54 am

Ok... for those of you who were complaining about my choice of textures for training mode, HERE! Ya happy now?
OLD Project Development and Discussion - Page 3 823928
[You must be registered and logged in to see this image.]
I also finally got around to changing the "static" in the comm channel. what do you think? OLD Project Development and Discussion - Page 3 1560
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http://lylat-reloaded.darkbb.info
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 3 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Wed Apr 07, 2010 4:00 pm

I'm still complaining. Metallic ground would fit better. Like in the original. Well, it's my opinion, but it's your work after all...
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slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Wed Apr 07, 2010 5:27 pm

looks like a techno club now lol....
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Falco314
Cornerian Captain
Cornerian Captain
Falco314


Posts : 201
Join date : 2010-03-28
Age : 28
Location : Brazil

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Wed Apr 07, 2010 8:57 pm

Very Funky, Mccloud! xD
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
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Age : 31
Location : Canada, Eh!

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 09, 2010 2:41 am

been working on some of the cockpit textures here's what i got so far.
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SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 09, 2010 4:33 am

Fox-McCloud3232 wrote:
been working on some of the cockpit textures here's what i got so far.
[You must be registered and logged in to see this image.]

Wow I'm glad someone is thinking about the cockpit. Even minor details should not be overlooked, but then again not all textures need to be modified to make the game look good.
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littlefox39
Cornerian Sq. Leader
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littlefox39


Posts : 154
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Location : corneria

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 09, 2010 6:52 am

wow good one fox

did you use real plane textures?
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Lord Asriel
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Lord Asriel


Posts : 235
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 09, 2010 4:30 pm

Sweet now the Arwing goes to 50 mph. Cool
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Falco314
Cornerian Captain
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Falco314


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 09, 2010 5:17 pm

Lord Asriel wrote:
Sweet now the Arwing goes to 50 mph. Cool

LOL, that's awfully slow for a Space fighter. xD
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Fox-Boss
LR Dev Team Leader
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Fox-Boss


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 3 Icon_minitime1Fri Apr 09, 2010 6:45 pm

Yes i used actual shots of a plane and helecopter cockpit XD i believe the spedometer comes from the helecopter (hence it's slow speed >_>; )
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