| OLD Project Development and Discussion | |
|
+18killer_wolfen Linkvert10 DERO Shini Zero Flare slycan shippothekit Galactic Muhrine Slippy3352 SacrificAbominat Lord Asriel littlefox39 Andross Fox-Boss Arwing down... paintballadict9 Falco314 ShainAsuka 22 posters |
|
Author | Message |
---|
Guest Guest
| Subject: Re: OLD Project Development and Discussion Mon Mar 29, 2010 11:17 pm | |
| - ShainAsuka wrote:
- How in the world do you get those angles!?
Cutscenes are a wonderful thing. a camera hack would be more beneficial though I got the other ones by doing the infamous camera glitch in sector y XD Edit: started work on the Bolse textures... BOY did that fail [You must be registered and logged in to see this image.]Edit(again): Fixed it! what do you think? [You must be registered and logged in to see this image.] |
|
| |
Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 12:40 am | |
| | |
|
| |
Guest Guest
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 1:04 am | |
| lol i decided to do the level splice glitch on Fortuna (AKA fichina >.>; ) for two reasons: A) you guys haven't seen the skybox for it yet B) for some much needed lulz XD [You must be registered and logged in to see this image.]HOLY SHIT GLITCHES ALL AROUND WHEN I TRIED IT WITH SECTOR Y XD [You must be registered and logged in to see this image.] |
|
| |
Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 1:16 am | |
| | |
|
| |
SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 2:25 am | |
| I'm interested but I don't see the reason for the glitches. I may be wrong in thinking this was a complex retexturing project. Retexturing should not cause glitches in the gameplay itself but if the textures are placed wrong or renamed then there may be some odd textures replacing the right textures. | |
|
| |
Guest Guest
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 2:45 am | |
| - SacrificAbominat wrote:
- I'm interested but I don't see the reason for the glitches. I may be wrong in thinking this was a complex retexturing project. Retexturing should not cause glitches in the gameplay itself but if the textures are placed wrong or renamed then there may be some odd textures replacing the right textures.
Oh no sorry for the confusion. this was just for the lulz. it's not actually in the texture hack itself, it's just using Gameshark to mess around. Sorry bout the confusion. i'd get back on topic but since we moved the production rate on the actual project has fallen so that we could get some work done on the forums and the website. |
|
| |
SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 3:14 am | |
| - Fox-McCloud3232 wrote:
- SacrificAbominat wrote:
- I'm interested but I don't see the reason for the glitches. I may be wrong in thinking this was a complex retexturing project. Retexturing should not cause glitches in the gameplay itself but if the textures are placed wrong or renamed then there may be some odd textures replacing the right textures.
Oh no sorry for the confusion. this was just for the lulz. it's not actually in the texture hack itself, it's just using Gameshark to mess around. Sorry bout the confusion. i'd get back on topic but since we moved the production rate on the actual project has fallen so that we could get some work done on the forums and the website. It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project. | |
|
| |
Guest Guest
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 3:29 am | |
| - SacrificAbominat wrote:
It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project. Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask. |
|
| |
Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 11:13 am | |
| You know, Fox. None of us have the skills to hack the models from SF64, but there's no reason why someone else might not, we should put out a wanted sign... just imagine the possibilities... | |
|
| |
littlefox39 Cornerian Sq. Leader
Posts : 154 Join date : 2010-03-29 Age : 28 Location : corneria
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 11:17 am | |
| i've got some juice for getting models out, things that matters is how to put them back in | |
|
| |
SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 1:35 pm | |
| - Fox-McCloud3232 wrote:
- SacrificAbominat wrote:
It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project. Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask. As far as I know there are some things that I would like to be changed, LED letters, red health bar, but that is just my opinion. Otherwise I am impressed with what I have seen. I am also wondering if you have increased the size of the textures as you can do that with the texture packs. Some texture packs for Zelda have included very high resolution textures that make the game look more realistic. | |
|
| |
Slippy3352 Cadet
Posts : 6 Join date : 2010-03-28
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 2:36 pm | |
| - SacrificAbominat wrote:
- Fox-McCloud3232 wrote:
- SacrificAbominat wrote:
It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project. Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask. As far as I know there are some things that I would like to be changed, LED letters, red health bar, but that is just my opinion. Otherwise I am impressed with what I have seen. I am also wondering if you have increased the size of the textures as you can do that with the texture packs. Some texture packs for Zelda have included very high resolution textures that make the game look more realistic. Hey man, keep calm. Fox said to me that these letters will not be used in the hack. Just look at the closed thread at gamer warden. | |
|
| |
Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 3:25 pm | |
| - Quote :
- Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.
"the umbrellas from area six" DUDE ! IT'S UMBRA OMFG ! I'm now quiting this board for this unforgivable misspelling of such a legendary enemy type. Umbrella, what the heck, I don't even... | |
|
| |
Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Tue Mar 30, 2010 5:03 pm | |
| He wasn't serious, was he? | |
|
| |
Guest Guest
| Subject: Re: OLD Project Development and Discussion Wed Mar 31, 2010 4:19 am | |
| - Lord Asriel wrote:
-
- Quote :
- Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.
"the umbrellas from area six"
DUDE ! IT'S UMBRA OMFG !
I'm now quiting this board for this unforgivable misspelling of such a legendary enemy type. Umbrella, what the heck, I don't even... XD Umbra umbrella same shit different pile. it's not like i know the names of every single enemy in the game. i mean the ONLY time that they tell you the names of the enemies is in the players guide. which btw i never purchased. New screenshot for you. Fortuna (or fichina depending on your beliefs) [You must be registered and logged in to see this image.]@ SacrificAbominat I made the health bar pixel by pixel so i aint changing it XD and yes the resolution has been upped by 4X the original size. The LED look is staying for the hit counter, but i'm changing it for everything else. |
|
| |
SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Wed Mar 31, 2010 1:16 pm | |
| New screenshot for you. Fortuna (or fichina depending on your beliefs) [You must be registered and logged in to see this image.]@ SacrificAbominat I made the health bar pixel by pixel so i aint changing it XD and yes the resolution has been upped by 4X the original size. The LED look is staying for the hit counter, but i'm changing it for everything else.[/quote] The LED for the counter is fine, and the issue with the health bar is that red usually represents danger and green represents Full health in most games. I have no more issues concerning the HUD at this moment. Also thanks for confirming that the pixel resolution had been increased. | |
|
| |
Guest Guest
| Subject: Re: OLD Project Development and Discussion Wed Mar 31, 2010 11:33 pm | |
| Here's a rare shot. Hidden line in SF64, if you keep all of bill's men alive, he says this and Fox replies with "You owe me one." [You must be registered and logged in to see this image.]Just refreshing everyone on Katina's skybox >.> *has nothing new to show* |
|
| |
Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Wed Mar 31, 2010 11:49 pm | |
| LMFAO, that comm pic of bill is filled with failure D: | |
|
| |
Guest Guest
| Subject: Re: OLD Project Development and Discussion Thu Apr 01, 2010 12:05 am | |
| - Falco314 wrote:
- LMFAO, that comm pic of bill is filled with failure D:
let's hope invader Jyca hurries up and finishes ><; |
|
| |
Galactic Muhrine Cornerian Sq. Leader
Posts : 157 Join date : 2010-03-29 Age : 29 Location : SC, USA.
| Subject: Re: OLD Project Development and Discussion Thu Apr 01, 2010 1:05 am | |
| - Falco314 wrote:
- LMFAO, that comm pic of bill is filled with failure D:
It reminds me of... of an ant. | |
|
| |
Slippy3352 Cadet
Posts : 6 Join date : 2010-03-28
| Subject: Re: OLD Project Development and Discussion Thu Apr 01, 2010 2:20 am | |
| Man, that Bill needs a repair. Just kidding, but the glasses are reflecting some... I don't know what, this is really weird. Why the ships are coming out from the base? | |
|
| |
Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Fri Apr 02, 2010 5:27 am | |
| Ok i re-did the training mode floor (finally) here's what i have. [You must be registered and logged in to see this image.]I also worked on the N64 logo. here's what i have so far. if you don't like it tell me why. Also, it's a little off in the screenshot, but in the game it's perfectly lined up (prnt scrn glitched it a bit) [You must be registered and logged in to see this image.] | |
|
| |
ShainAsuka LR Contributor
Posts : 86 Join date : 2010-03-28 Age : 31 Location : Here and Thar
| Subject: Re: OLD Project Development and Discussion Fri Apr 02, 2010 6:36 am | |
| It seems waaaay too bright on the one side, but if that's the glitch then disregard this message. Lookin' good! | |
|
| |
Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Fri Apr 02, 2010 6:49 am | |
| - ShainAsuka wrote:
- It seems waaaay too bright on the one side, but if that's the glitch then disregard this message. Lookin' good!
Eheh, when i render the "fractal" onto the image it always gets that one bright spot that i can't seem to make go away. And i alredy split up the texture so i don't feel like doing it again >W< i will try though. Here's the WIP shot of the "lylat reloaded presents" screen: [You must be registered and logged in to see this image.] | |
|
| |
Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Fri Apr 02, 2010 4:11 pm | |
| that circuit board texture looks SO strange there. D: | |
|
| |
Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Fri Apr 02, 2010 4:52 pm | |
| Errrr, is that the final texture for training ground?
If so, my opinion as public adviser: CHANGE that stuff. | |
|
| |
Sponsored content
| Subject: Re: OLD Project Development and Discussion | |
| |
|
| |
| OLD Project Development and Discussion | |
|