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These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 OLD Project Development and Discussion

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killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
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Guest
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OLD Project Development and Discussion - Page 2 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Mon Mar 29, 2010 11:17 pm

ShainAsuka wrote:
How in the world do you get those angles!?
Cutscenes are a wonderful thing. a camera hack would be more beneficial though OLD Project Development and Discussion - Page 2 916884 I got the other ones by doing the infamous camera glitch in sector y XD

Edit: started work on the Bolse textures... BOY did that fail OLD Project Development and Discussion - Page 2 837344
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Edit(again): Fixed it! what do you think?
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Falco314
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 12:40 am

Darker plz? xD
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 1:04 am

lol i decided to do the level splice glitch on Fortuna (AKA fichina >.>; ) for two reasons:
A) you guys haven't seen the skybox for it yet
B) for some much needed lulz XD
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HOLY SHIT GLITCHES ALL AROUND WHEN I TRIED IT WITH SECTOR Y XD
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Falco314
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 1:16 am

WTF LOL @_@
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 2:25 am

I'm interested but I don't see the reason for the glitches. I may be wrong in thinking this was a complex retexturing project. Retexturing should not cause glitches in the gameplay itself but if the textures are placed wrong or renamed then there may be some odd textures replacing the right textures.
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 2:45 am

SacrificAbominat wrote:
I'm interested but I don't see the reason for the glitches. I may be wrong in thinking this was a complex retexturing project. Retexturing should not cause glitches in the gameplay itself but if the textures are placed wrong or renamed then there may be some odd textures replacing the right textures.
Oh no sorry for the confusion. this was just for the lulz. it's not actually in the texture hack itself, it's just using Gameshark to mess around. Sorry bout the confusion. i'd get back on topic but since we moved the production rate on the actual project has fallen so that we could get some work done on the forums and the website.
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 3:14 am

Fox-McCloud3232 wrote:
SacrificAbominat wrote:
I'm interested but I don't see the reason for the glitches. I may be wrong in thinking this was a complex retexturing project. Retexturing should not cause glitches in the gameplay itself but if the textures are placed wrong or renamed then there may be some odd textures replacing the right textures.
Oh no sorry for the confusion. this was just for the lulz. it's not actually in the texture hack itself, it's just using Gameshark to mess around. Sorry bout the confusion. i'd get back on topic but since we moved the production rate on the actual project has fallen so that we could get some work done on the forums and the website.

It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project.
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 3:29 am

SacrificAbominat wrote:

It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project.
Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 11:13 am

You know, Fox. None of us have the skills to hack the models from SF64, but there's no reason why someone else might not, we should put out a wanted sign... just imagine the possibilities... OLD Project Development and Discussion - Page 2 774772
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littlefox39
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 11:17 am

i've got some juice for getting models out, things that matters is how to put them back in
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 1:35 pm

Fox-McCloud3232 wrote:
SacrificAbominat wrote:

It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project.
Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.

As far as I know there are some things that I would like to be changed, LED letters, red health bar, but that is just my opinion. Otherwise I am impressed with what I have seen. I am also wondering if you have increased the size of the textures as you can do that with the texture packs. Some texture packs for Zelda have included very high resolution textures that make the game look more realistic.
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Slippy3352
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 2:36 pm

SacrificAbominat wrote:
Fox-McCloud3232 wrote:
SacrificAbominat wrote:

It's okay if you get off track. I guess I just entered at the wrong time. I've seen other texture hacks and I am impressed with the Celda texture hack, but I just tried to dump the files for Star Fox 64 and my computer practically crashed on me. Unfortunately I have a low end computer at this moment. I do know a few things about the texture packs and I am willing to spend some time helping you guys finish this project.
Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.

As far as I know there are some things that I would like to be changed, LED letters, red health bar, but that is just my opinion. Otherwise I am impressed with what I have seen. I am also wondering if you have increased the size of the textures as you can do that with the texture packs. Some texture packs for Zelda have included very high resolution textures that make the game look more realistic.

Hey man, keep calm. Fox said to me that these letters will not be used in the hack. Just look at the closed thread at gamer warden.
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Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 3:25 pm

Quote :
Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.

"the umbrellas from area six"

DUDE ! IT'S UMBRA OMFG !

I'm now quiting this board for this unforgivable misspelling of such a legendary enemy type.
Umbrella, what the heck, I don't even...
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Falco314
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Tue Mar 30, 2010 5:03 pm

He wasn't serious, was he?
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Wed Mar 31, 2010 4:19 am

Lord Asriel wrote:
Quote :
Well if you find something you'd like to see in game or want to change a certain texture (IE the umbrellas from area six or the picture of corneria in training mode) then don't hesitate to ask.

"the umbrellas from area six"

DUDE ! IT'S UMBRA OMFG !

I'm now quiting this board for this unforgivable misspelling of such a legendary enemy type.
Umbrella, what the heck, I don't even...
XD Umbra umbrella same shit different pile. it's not like i know the names of every single enemy in the game. i mean the ONLY time that they tell you the names of the enemies is in the players guide. which btw i never purchased.

New screenshot for you. Fortuna (or fichina depending on your beliefs)
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@ SacrificAbominat
I made the health bar pixel by pixel so i aint changing it XD and yes the resolution has been upped by 4X the original size. The LED look is staying for the hit counter, but i'm changing it for everything else.
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Wed Mar 31, 2010 1:16 pm

New screenshot for you. Fortuna (or fichina depending on your beliefs)
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@ SacrificAbominat
I made the health bar pixel by pixel so i aint changing it XD and yes the resolution has been upped by 4X the original size. The LED look is staying for the hit counter, but i'm changing it for everything else.[/quote]

The LED for the counter is fine, and the issue with the health bar is that red usually represents danger and green represents Full health in most games. I have no more issues concerning the HUD at this moment. Also thanks for confirming that the pixel resolution had been increased.
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Wed Mar 31, 2010 11:33 pm

Here's a rare shot.
Hidden line in SF64, if you keep all of bill's men alive, he says this and Fox replies with "You owe me one."
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Just refreshing everyone on Katina's skybox >.> *has nothing new to show*
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Falco314
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Wed Mar 31, 2010 11:49 pm

LMFAO, that comm pic of bill is filled with failure D:
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Thu Apr 01, 2010 12:05 am

Falco314 wrote:
LMFAO, that comm pic of bill is filled with failure D:
let's hope invader Jyca hurries up and finishes ><;
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Galactic Muhrine
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Thu Apr 01, 2010 1:05 am

Falco314 wrote:
LMFAO, that comm pic of bill is filled with failure D:

It reminds me of... of an ant. Suspect
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Slippy3352
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Thu Apr 01, 2010 2:20 am

Man, that Bill needs a repair. Just kidding, but the glasses are reflecting some... I don't know what, this is really weird.


Slippy says Why the ships are coming out from the base?
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Fri Apr 02, 2010 5:27 am

Ok i re-did the training mode floor (finally) here's what i have.
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I also worked on the N64 logo. here's what i have so far. if you don't like it tell me why.
Also, it's a little off in the screenshot, but in the game it's perfectly lined up (prnt scrn glitched it a bit)
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http://lylat-reloaded.darkbb.info
ShainAsuka
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Fri Apr 02, 2010 6:36 am

It seems waaaay too bright on the one side, but if that's the glitch then disregard this message. Lookin' good!
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Fri Apr 02, 2010 6:49 am

ShainAsuka wrote:
It seems waaaay too bright on the one side, but if that's the glitch then disregard this message. Lookin' good!
Eheh, when i render the "fractal" onto the image it always gets that one bright spot that i can't seem to make go away. And i alredy split up the texture so i don't feel like doing it again >W< i will try though.

Here's the WIP shot of the "lylat reloaded presents" screen:
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http://lylat-reloaded.darkbb.info
Falco314
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Fri Apr 02, 2010 4:11 pm

that circuit board texture looks SO strange there. D:
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Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 2 Icon_minitime1Fri Apr 02, 2010 4:52 pm

Errrr, is that the final texture for training ground?

If so, my opinion as public adviser: CHANGE that stuff.
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