| OLD Project Development and Discussion | |
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+18killer_wolfen Linkvert10 DERO Shini Zero Flare slycan shippothekit Galactic Muhrine Slippy3352 SacrificAbominat Lord Asriel littlefox39 Andross Fox-Boss Arwing down... paintballadict9 Falco314 ShainAsuka 22 posters |
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slycan LR Dev Team Member
Posts : 182 Join date : 2010-04-01
| Subject: Re: OLD Project Development and Discussion Fri May 28, 2010 7:04 pm | |
| You guys are fucking assholes. Say something helpful people or uplifting people - feed back is good, butalot of your aren't even giving THAT much thought. | |
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Galactic Muhrine Cornerian Sq. Leader
Posts : 157 Join date : 2010-03-29 Age : 29 Location : SC, USA.
| Subject: Re: OLD Project Development and Discussion Fri May 28, 2010 8:11 pm | |
| They suck, there I said it. Just get rid of them. They look like pictures of REAL cacti juxtaposed onto the game screen. Good effort but it... it's just not right. I'm sure you can come up with something better than this! How 'bout make them look like dead, withered brown trees? | |
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SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 3:30 am | |
| - Galactic Muhrine wrote:
- They suck, there I said it. Just get rid of them. They look like pictures of REAL cacti juxtaposed onto the game screen. Good effort but it... it's just not right. I'm sure you can come up with something better than this! How 'bout make them look like dead, withered brown trees?
For starters this is a WIP texture mod, and a lot of textures have been replaced over its development. I don't mind the cacti too much because cacti are generally believed to be in the middle of a dessert. Cacti actually grow in most environments and aren't specifically related the dessert, but I don't care as much as some people do. I don't mind if the Idea changes over the production of the mod. If I were to suggest dead trees instead then it might fit better. I just think the cacti are okay for the moment, and I don't mind if it changes. | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 7:05 am | |
| With all the drama that has been going on lately in both RL and on the internet (not just here) i've decided i'm going to take a break from LR, just a week to think about my next move and how i'm going to be giving out tasks from now on. i think i'm going to just say to andross and anyone else who's working on anything at the moment, only do what i have assigned you to do. nothing more and nothing less. It may be that you can all create better textures than i can, but i just feel like i don't contribute anything to this hack. So with this i'm going to stand by and watch for a week. | |
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slycan LR Dev Team Member
Posts : 182 Join date : 2010-04-01
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 7:24 am | |
| - Fox-McCloud3232 wrote:
- With all the drama that has been going on lately in both RL and on the internet (not just here) i've decided i'm going to take a break from LR, just a week to think about my next move and how i'm going to be giving out tasks from now on. i think i'm going to just say to andross and anyone else who's working on anything at the moment, only do what i have assigned you to do. nothing more and nothing less. It may be that you can all create better textures than i can, but i just feel like i don't contribute anything to this hack. So with this i'm going to stand by and watch for a week.
FoxM think of it this way Your The Boss The Leader The Director Without your brilliant ideas, research, and passion to make this happen, there wouldn't be LR! You've done your part just byehaving this project come to life. If that means you have to have others help you along the way in order to make it happen, so be it. But don't be upset over it ^^. It the reason why ((some)) of us are here, to bring this idea to life. I can understand you might have wanted to contribute to your own project but no matter what this was all because of YOU first and fore-most! Much Love. | |
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SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 1:42 pm | |
| Think of it this way. Your Idea is yours alone, and other people can't really change that. If you are working on a team on your Idea then you're going to have to make compromises. The most basic compromise is one that you agree with, someone comes up with a texture that you like more than your own, and then there is the one that you have a hard time accepting, Andross is more aggressive in the team than you are therefore he has more pull on the project. If you don't like it then do something about it. Try and be more aggressive, so this project coincides with what you want. This also applies to jobs since it's that time of year. If you want a job you have to be aggressive, or else you won't get the job. It's okay to take breaks, but the world isn't waiting for you (Wow, encouraging words for me too). | |
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 3:31 pm | |
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Arwing down... Cornerian Captain
Posts : 223 Join date : 2010-03-29
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 6:23 pm | |
| lets change venoms sky blue then | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 9:14 pm | |
| - MarkieSKII wrote:
- lets change venoms sky blue then
I'm not in the mood for your sarcasm Markie, strike one. and TECHNICALLY it could be done if you take a look at SF2 venom [You must be registered and logged in to see this image.] | |
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Sat May 29, 2010 9:52 pm | |
| I wish a fan project would update StarFox 2 with a good engine. | |
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SacrificAbominat Cornerian Pilot
Posts : 50 Join date : 2010-03-30 Age : 33 Location : The Abyss
| Subject: Re: OLD Project Development and Discussion Sun May 30, 2010 7:55 am | |
| - Lord Asriel wrote:
- I wish a fan project would update StarFox 2 with a good engine.
I don't know if changing the engine will be a good Idea. Extending the length of the game would be though. | |
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Sun May 30, 2010 12:26 pm | |
| Well I mean doing it with nowaday graphics, plus remixing the musics (because they were REALLY cool) and yes of course extend the lenght. Bust seriously, different arwings, primitive starwolf, Miyu and Fay, a clear Venom, additional planets, entering the Battleships, kickass music, mech Arwings, WHATS NOT TO LIKE? Well, the crashes and the actual graphics, that is not to like.
But hey, I'll quit with this subject, first I derailed the thread, and second, I'll start shivering for nothing if I continue. | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Thu Jun 24, 2010 11:58 pm | |
| the first update in almost a month O.o; anyway, i got bored after my shift last night and started working on a new vent texture for the arwing. it glitches because of the separation but i can easily fix that. [You must be registered and logged in to see this image.]EDIT: finished [You must be registered and logged in to see this image.] | |
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Fri Jun 25, 2010 11:16 am | |
| I like where it's going.
Hey did you think about redo this red arrow pointing to the left? | |
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littlefox39 Cornerian Sq. Leader
Posts : 154 Join date : 2010-03-29 Age : 28 Location : corneria
| Subject: Re: OLD Project Development and Discussion Fri Jun 25, 2010 12:59 pm | |
| maybe someone could fix the glitchy borders caused by the video plugin? | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Fri Jun 25, 2010 3:56 pm | |
| - littlefox39 wrote:
- maybe someone could fix the glitchy borders caused by the video plugin?
it's actually not the plugin, it's the rom. i should know because every other rom i play doesn't have that border. | |
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Galactic Muhrine Cornerian Sq. Leader
Posts : 157 Join date : 2010-03-29 Age : 29 Location : SC, USA.
| Subject: Re: OLD Project Development and Discussion Sat Jun 26, 2010 4:52 am | |
| - Fox-McCloud3232 wrote:
- the first update in almost a month O.o;
anyway, i got bored after my shift last night and started working on a new vent texture for the arwing. it glitches because of the separation but i can easily fix that. Well, at least you guys are better at updates than SoL. And the Arwing looks great. | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Sat Jun 26, 2010 11:03 pm | |
| Anyway here's another shot of exiting venom's tunnel with all the updated arwing textures. i also made it wallpaper size for you guys if you'd like it. [You must be registered and logged in to see this image.]and just for lulz [You must be registered and logged in to see this image.]Edit: one of the G-diffuser textures always looked flat to me and i finally realized why. so i fixed it: [You must be registered and logged in to see this image.] | |
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littlefox39 Cornerian Sq. Leader
Posts : 154 Join date : 2010-03-29 Age : 28 Location : corneria
| Subject: Re: OLD Project Development and Discussion Sun Jun 27, 2010 10:56 am | |
| - Fox-McCloud3232 wrote:
- Anyway here's another shot of exiting venom's tunnel with all the updated arwing textures. i also made it wallpaper size for you guys if you'd like it.
*tries to make one @ 1366x768* oh noes the iz3d driver!!!!! | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Sun Jun 27, 2010 5:12 pm | |
| - littlefox39 wrote:
- Fox-McCloud3232 wrote:
- Anyway here's another shot of exiting venom's tunnel with all the updated arwing textures. i also made it wallpaper size for you guys if you'd like it.
*tries to make one @ 1366x768* oh noes the iz3d driver!!!!! ... you know you COULD just use paint.net and resize it manually... | |
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shippothekit Cornerian Pilot
Posts : 59 Join date : 2010-04-04 Age : 33 Location : Canada
| Subject: Re: OLD Project Development and Discussion Sun Jun 27, 2010 5:56 pm | |
| Lookin' shiny Fox. XD
And I agree, 2nd picture looks much better. | |
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littlefox39 Cornerian Sq. Leader
Posts : 154 Join date : 2010-03-29 Age : 28 Location : corneria
| Subject: Re: OLD Project Development and Discussion Mon Jun 28, 2010 7:26 am | |
| - Fox-McCloud3232 wrote:
- littlefox39 wrote:
- Fox-McCloud3232 wrote:
- Anyway here's another shot of exiting venom's tunnel with all the updated arwing textures. i also made it wallpaper size for you guys if you'd like it.
*tries to make one @ 1366x768* oh noes the iz3d driver!!!!! ... you know you COULD just use paint.net and resize it manually... it WILL be blurry, and i don't have paint.net | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Mon Jun 28, 2010 7:41 am | |
| not from my experience... it's usually pretty clear if you use the auto level tool. or just blur it a TINY bit using the gaussian blur tool >_>; | |
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littlefox39 Cornerian Sq. Leader
Posts : 154 Join date : 2010-03-29 Age : 28 Location : corneria
| Subject: Re: OLD Project Development and Discussion Mon Jun 28, 2010 12:44 pm | |
| since i don't have paint.net i tried with acd see,here's what i've got: [You must be registered and logged in to see this image.] | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Mon Jun 28, 2010 6:06 pm | |
| it's not that bad | |
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DERO Pilot in Training
Posts : 10 Join date : 2010-06-29 Age : 32
| Subject: Re: OLD Project Development and Discussion Tue Jun 29, 2010 11:14 pm | |
| Have you edited the Andross battle background? I haven't seen any screenshots of that area yet. It would be better in my opinion if you used a better style or color. [You must be registered and logged in to see this image.](The green stuff) | |
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