Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Nintendo 64 modding forums


 
HomeWebsiteLatest imagesRegisterLog in

 

 OLD Project Development and Discussion

Go down 
+18
killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
22 posters
Go to page : Previous  1 ... 6 ... 9, 10, 11 ... 25 ... 40  Next
AuthorMessage
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader



Posts : 797
Join date : 2010-03-28

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Mon Apr 26, 2010 2:54 pm

Andross wrote:
Okay Fox; how'd you do it?

well.... i took my frame, and selected the empty space, i then used a white to transparent gradient in reflect mode to get the reflection look, and i wrote shield over top of that. and for the shield itself, i used a 3 color gradient (green yellow and red) and i put some stars on it using a special brush i have.
Back to top Go down
http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Tue Apr 27, 2010 2:05 pm

I more meant, how did you get the letters without them distorting.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Wed Apr 28, 2010 12:30 am

Andross wrote:
I more meant, how did you get the letters without them distorting.

because the shield bar for VS is different from the main game shield bar. Main game is split up, vs is all one texture.
Back to top Go down
http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Wed Apr 28, 2010 12:35 pm

Ah, then it could still be a problem then...
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Wed Apr 28, 2010 7:33 pm

Andross wrote:
Ah, then it could still be a problem then...
Hey, see if you can figure out who Mudloard is or where he resides on teh internet. if we can do that maybe he could get us a custom plugin that loads even higher resolution textures.
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Thu Apr 29, 2010 8:16 pm

Fox-McCloud3232 wrote:
Andross wrote:
Ah, then it could still be a problem then...
Hey, see if you can figure out who Mudloard is or where he resides on teh internet. if we can do that maybe he could get us a custom plugin that loads even higher resolution textures.

If you have higher resolutions you may crash the Emulator, but this is probably because my computer sucks.

If you could please give the percentages for the textures of each planet in this fashion, so we know how far you have gotten in the texture remapping.

Menu:?%
Overview map: ?%
Corneria:?%
Meteo:?%
etc.

Don't worry about being accurate just guesstimate. This will give us something else to talk about instead of having these forums just being Fox-McCloud3232 and Andross talking back and forth about what might seem to be a gibberish to rest of us.
Back to top Go down
Galactic Muhrine
Cornerian Sq. Leader
Cornerian Sq. Leader
Galactic Muhrine


Posts : 157
Join date : 2010-03-29
Age : 29
Location : SC, USA.

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Thu Apr 29, 2010 9:17 pm

^
That is the first thing in this part of the forum which I have understood.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Thu Apr 29, 2010 10:05 pm

Introduction 98%
Menu screen: 0%
Main Menu (select mode etc) : 60%
Training Mode: 100%
VS mode: 10%
Arwing: 100%
Landmaster: 100%
Blue Marine: 90%
Great Fox: 100%
Prologue: 100%
Text: 100%
Map Of Lylat: ???
Corneria: 90%
Meteo: 100%
Fortuna: 50%
Aquas: 50%
Sector X: 60%
Secctor Z: 100%
Sector Y: 60%
Titania: 100%
Bolse: 20%
Venom: 90%
Zoness: 50%
Macbeth: 80%
Katina: 75%
Solar: 0%
Credits: 10%
Comm Portraits: 30%

Overall: 65.1%

If i missed anything let me know. also these are just approximations.
Back to top Go down
http://lylat-reloaded.darkbb.info
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Thu Apr 29, 2010 11:38 pm

so your not /can't edit the character model textures??
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 12:59 am

Upsizing the textures on the characters would be fairly useless as their original size is 4x4 (meaning their new size would only be
16 x 16) there wouldn't be enough improvement to justify re texturing them. but seeing as you never really see them in game, i don't think that re-texturing them is really necessary.
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 2:13 am

Fox-McCloud3232 wrote:
Upsizing the textures on the characters would be fairly useless as their original size is 4x4 (meaning their new size would only be
16 x 16) there wouldn't be enough improvement to justify re texturing them. but seeing as you never really see them in game, i don't think that re-texturing them is really necessary.

I agree that the characters would be pointless to re texture, and I am impressed with the progress report. I'm sure more screenshots are on the way.

Side note: Maybe Someone will try and re texture FF13 then kill themselves after spending 50 years of their life making a blade of grass in game look different. Sometimes I find that games look too good for their own good, but unfortunately I plan on working in the industry and killing my self trying to make a blade of grass look good on the PiiWii, Sun Protection 15, or ZenBOX5000. Unfortunately thats after another 3 years of College. OLD Project Development and Discussion - Page 10 756909
Back to top Go down
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 3:02 am

... I wanted to do the characters though ):

What about on foot missions?
what about Snes64? ( need to change his eyes to blue ) xD
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 3:34 am

Slycan wrote:
... I wanted to do the characters though ):

What about on foot missions?
what about Snes64? ( need to change his eyes to blue ) xD

there ARE no on foot missions. what crack are you on? XD the only time you see the characters is during the title screen, opening cutscene(s) and the on foot vs which has to be unlocked XD
Back to top Go down
http://lylat-reloaded.darkbb.info
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 6:38 am

Fox-McCloud3232 wrote:
Slycan wrote:
... I wanted to do the characters though ):

What about on foot missions?
what about Snes64? ( need to change his eyes to blue ) xD

there ARE no on foot missions. what crack are you on? XD the only time you see the characters is during the title screen, opening cutscene(s) and the on foot vs which has to be unlocked XD

I meant foot VS mode pig
and with PJ64 it can be unlocked easily cuz of the cheats options.

but your right... we don't need to do em...
so you should just send me over the unless textures anyway >w> OLD Project Development and Discussion - Page 10 290633
Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 7:04 am

Actually, I have to confess I was wrong, I must have had an older version of the Rice plugin before, because according to the documentation, the new one I downloaded can handle up to 32X the size of the original textures.

BTW, I'm currently redoing a lot of the skyboxes to meet with the new size limits... including the Sector-X,Y & Z images.
Back to top Go down
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 7:37 am

....oh lord... 🐘
Back to top Go down
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 9:46 am

You missed Area 6!
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Fri Apr 30, 2010 10:25 pm

Area 6 10%.

and Andross you do realize this solves our "Stretching" problem for the "Shield" XD i'll test it when i get back from a trip into town.
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 12:43 am

Fox-McCloud3232 wrote:
Area 6 10%.

and Andross you do realize this solves our "Stretching" problem for the "Shield" XD i'll test it when i get back from a trip into town.

This might also mean that my computer may crash while loading the texture pack, but enough about my crappy computer. Does this revelation mean that you are going to start back at square 1. 🇳🇴
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 1:13 am

SacrificAbominat wrote:
Fox-McCloud3232 wrote:
Area 6 10%.

and Andross you do realize this solves our "Stretching" problem for the "Shield" XD i'll test it when i get back from a trip into town.

This might also mean that my computer may crash while loading the texture pack, but enough about my crappy computer. Does this revelation mean that you are going to start back at square 1. 🇳🇴

No no, this is only for ones that will NEED a bigger upgrade. like the shield bar to solve the stretching problem, and the skyboxes which appear slightly pixley. other than that it won't be necessary to upgrade past 4X the original size. as well, i can say safely that your computer won't crash because it Pre loads the textures (it doesn't load them at random) and said images are pretty small in disk space so i wouldn't worry too much. OLD Project Development and Discussion - Page 10 76458
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 7:50 am

Fox-McCloud3232 wrote:
SacrificAbominat wrote:
Fox-McCloud3232 wrote:
Area 6 10%.

and Andross you do realize this solves our "Stretching" problem for the "Shield" XD i'll test it when i get back from a trip into town.

This might also mean that my computer may crash while loading the texture pack, but enough about my crappy computer. Does this revelation mean that you are going to start back at square 1. 🇳🇴

No no, this is only for ones that will NEED a bigger upgrade. like the shield bar to solve the stretching problem, and the skyboxes which appear slightly pixley. other than that it won't be necessary to upgrade past 4X the original size. as well, i can say safely that your computer won't crash because it Pre loads the textures (it doesn't load them at random) and said images are pretty small in disk space so i wouldn't worry too much. OLD Project Development and Discussion - Page 10 76458

I'm glad you are not thinking about making every texture you have done so far bigger, and please note that I understand that my computer will not crash. I'm just saying that it will because my computer sucks.
Back to top Go down
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 10:33 am

Yeah I remember that my former computer didn't even handle the original SF64 wery well on emulator. I hope this one will make it.
Back to top Go down
Galactic Muhrine
Cornerian Sq. Leader
Cornerian Sq. Leader
Galactic Muhrine


Posts : 157
Join date : 2010-03-29
Age : 29
Location : SC, USA.

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 1:47 pm

For anyone who wants a new computer, especially a high end-lap top like mine, beg! Beg for YEARS, literally, and comply with any proposition your parents may offer. It took 3 years of hard labor and begging to finaally get the amazing machine I have now.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 4:58 pm

Grenadier wrote:
For anyone who wants a new computer, especially a high end-lap top like mine, beg! Beg for YEARS, literally, and comply with any proposition your parents may offer. It took 3 years of hard labor and begging to finaally get the amazing machine I have now.

lol some times that doesn't work there G :haha:

I myself had to actually apply for a job from my dad. like a REAL job. i was his assistant in contracting.

and now i have to find a job considering this piece of crap that i have now is probably going to shit the bed soon. once again don't worry i've been doing dailey back ups.
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 6:26 pm

Fox-McCloud3232 wrote:
Grenadier wrote:
For anyone who wants a new computer, especially a high end-lap top like mine, beg! Beg for YEARS, literally, and comply with any proposition your parents may offer. It took 3 years of hard labor and begging to finaally get the amazing machine I have now.

lol some times that doesn't work there G :haha:

I myself had to actually apply for a job from my dad. like a REAL job. i was his assistant in contracting.

and now i have to find a job considering this piece of crap that i have now is probably going to shit the bed soon. once again don't worry i've been doing dailey back ups.

Since I am in college and I am going to be working with 3DSMax and Maya sooner or later it is actually required that I get a very high end laptop for college. Unfortunately that might be another 2 years from now. For now I have 2 computers. A Pentium 4 with a crappy graphics card and low memory, and a Pentium D, an experimental dual core, with a good graphics card and 3GB of memory, unfortunately that computer got a virus that did some hardware damage that forces it to shut off when the computer is processing too much and it has Ubuntu on it which I have no f**king Idea how to use properly. Oh well 2 years isn't too long. 🇳🇴

By the way Thread Derailment
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1Sat May 01, 2010 7:03 pm

HOLD ONTO YOUR HATS PEOPLE GUESS WHAT?!

[You must be registered and logged in to see this image.]

IT WORKS!!!!
Back to top Go down
http://lylat-reloaded.darkbb.info
Sponsored content





OLD Project Development and Discussion - Page 10 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 10 Icon_minitime1

Back to top Go down
 
OLD Project Development and Discussion
Back to top 
Page 10 of 40Go to page : Previous  1 ... 6 ... 9, 10, 11 ... 25 ... 40  Next
 Similar topics
-
» Project Development and Discussion
» I wont be Able to work on the project for awhile...
» Banjo-Kazooie Screenshots & Development
» Lylat Reloaded Mobile Development
» SM64 Reloaded Development thread

Permissions in this forum:You cannot reply to topics in this forum
Nintendo 64 modding forums :: Lylat Reloaded :: Lylat Reloaded Discussion-
Jump to: