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These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 OLD Project Development and Discussion

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+18
killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
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Fox-Boss
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Posts : 797
Join date : 2010-03-28

OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Wed Apr 21, 2010 11:43 pm

littlefox39 wrote:
1st : that looks like graffiti (and good one) to me
2nd : you can make folders (characters, stars, gui etc.) and put textures in it, it'll be easier to find and run just fine.
Texture dumping doesn't seperate them, it just puts them all in one folder. and to sort them that would take days maybe even weeks. Like OVER NINE THOUSAAAAAAAAAAND textures there. I wouldn't want to sort that and i doubt you would either XD Sorting them doesn't do anything for loading the textures either. whether they're all over the map or seperated in different folders it won't affect the loading speed at all.

Here's the final product of the SF logos on the great fox:
[You must be registered and logged in to see this image.]
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littlefox39
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littlefox39


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:05 am

Fox-McCloud3232 wrote:
littlefox39 wrote:
1st : that looks like graffiti (and good one) to me
2nd : you can make folders (characters, stars, gui etc.) and put textures in it, it'll be easier to find and run just fine.
Texture dumping doesn't seperate them, it just puts them all in one folder. and to sort them that would take days maybe even weeks. Like OVER NINE THOUSAAAAAAAAAAND textures there. I wouldn't want to sort that and i doubt you would either XD Sorting them doesn't do anything for loading the textures either. whether they're all over the map or seperated in different folders it won't affect the loading speed at all.


oh well... *facepalm* *speechless*

Quote :
Here's the final product of the SF logos on the great fox:

i demand hd image bounce
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Fox-Boss
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Fox-Boss


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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:07 am

littlefox39 wrote:
Fox-McCloud3232 wrote:
littlefox39 wrote:
1st : that looks like graffiti (and good one) to me
2nd : you can make folders (characters, stars, gui etc.) and put textures in it, it'll be easier to find and run just fine.
Texture dumping doesn't seperate them, it just puts them all in one folder. and to sort them that would take days maybe even weeks. Like OVER NINE THOUSAAAAAAAAAAND textures there. I wouldn't want to sort that and i doubt you would either XD Sorting them doesn't do anything for loading the textures either. whether they're all over the map or seperated in different folders it won't affect the loading speed at all.


oh well... *facepalm* *speechless*

Quote :
Here's the final product of the SF logos on the great fox:

i demand hd image bounce

:uh: uh... it IS in HD OLD Project Development and Discussion - Page 8 822214
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littlefox39
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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:24 am

800x500 is NOT HD!
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Fox-Boss
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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:28 am

littlefox39 wrote:
800x500 is NOT HD!
that would be because it has to be resized to fit on the forum -.-; if you want it for a wallpaper or something i can link you to the original image.
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littlefox39
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littlefox39


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:29 am

Fox-McCloud3232 wrote:
littlefox39 wrote:
800x500 is NOT HD!
that would be because it has to be resized to fit on the forum -.-; if you want it for a wallpaper or something i can link you to the original image.
thanks!
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Fox-Boss
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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:32 am

littlefox39 wrote:
Fox-McCloud3232 wrote:
littlefox39 wrote:
800x500 is NOT HD!
that would be because it has to be resized to fit on the forum -.-; if you want it for a wallpaper or something i can link you to the original image.
thanks!
[You must be registered and logged in to see this link.]
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http://lylat-reloaded.darkbb.info
littlefox39
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:35 am

Fox-McCloud3232 wrote:
littlefox39 wrote:
Fox-McCloud3232 wrote:
littlefox39 wrote:
800x500 is NOT HD!
that would be because it has to be resized to fit on the forum -.-; if you want it for a wallpaper or something i can link you to the original image.
thanks!
[You must be registered and logged in to see this link.]
ooh... yeah!
thank you very much!
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Andross
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Andross


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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 4:17 am

It actually is a good idea to separate the files into different folders for prosperity, Fox. Every time I get a new bunch of files I place them into different folders, then when something doesn't quite work and I want to go and change it, I don't have to search through 9000 textures, just through a few dozen or hundred.

BTW: I have a new screeny with some different idea's for life bars if you're interested, Fox.
PLEASE NOTE THAT THIS IS A COMPOSITE IMAGE--I CUT AND PASTED PEPPY'S TEXT BUBBLE FROM CORNERIA TO SHOW OFF SOME MORE OF THE COMM TEXT.
[You must be registered and logged in to see this image.]
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Fox-Boss
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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 4:19 am

Andross wrote:
It actually is a good idea to separate the files into different folders for prosperity, Fox. Every time I get a new bunch of files I place them into different folders, then when something doesn't quite work and I want to go and change it, I don't have to search through 9000 textures, just through a few dozen or hundred.

BTW: I have a new screeny with some different idea's for life bars if you're interested, Fox.
PLEASE NOTE THAT THIS IS A COMPOSITE IMAGE--I CUT AND PASTED PEPPY'S TEXT BUBBLE FROM CORNERIA TO SHOW OFF SOME MORE OF THE COMM TEXT.

... why is it that everything i work for in life is destroyed in seconds when you post? OLD Project Development and Discussion - Page 8 822214
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slycan
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slycan


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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 4:54 am

They are Both GREAT HUDs ;D

I wouldn't make it Gold/Yellow boarders myself though - even though it looks Wonder.. its just kinda... bright (Blue-ish /Grey-ish/ Black-ish seems more fitting to me like FoxM had)


with both your ideas together though, I'm sure its gonna come out awesome Razz
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Andross
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Andross


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OLD Project Development and Discussion - Page 8 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 5:01 am

Yeah, I'm redoing them silver...
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littlefox39
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 7:03 am

@ andross comm text : is that tahoma font?

and if anyone care (which is not very likely) do an interchangeable HUD!
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SacrificAbominat
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SacrificAbominat


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Location : The Abyss

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 7:08 am

Fox-McCloud3232 wrote:
Andross wrote:
It actually is a good idea to separate the files into different folders for prosperity, Fox. Every time I get a new bunch of files I place them into different folders, then when something doesn't quite work and I want to go and change it, I don't have to search through 9000 textures, just through a few dozen or hundred.

BTW: I have a new screeny with some different idea's for life bars if you're interested, Fox.
PLEASE NOTE THAT THIS IS A COMPOSITE IMAGE--I CUT AND PASTED PEPPY'S TEXT BUBBLE FROM CORNERIA TO SHOW OFF SOME MORE OF THE COMM TEXT.

... why is it that everything i work for in life is destroyed in seconds when you post? OLD Project Development and Discussion - Page 8 822214

We can keep it the way you want, and if anyone wants to use a different HUD they can. I got to admit the sector Y background looks pretty impressive. Also when you are done with the texture pack would you put the textures in their respective folders, ie: the overview map textures in the overview map folder, so people can modify it easily if they don't like something in this texture mod. I know you probably don't want to do that, but in situations like these not everyone is going to like every choice made. This will also keep you from having to revise every detail 3 or 4 times.
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 11:46 am

RE: littlefox39, actually it's Calibri
RE: SarificAbominat, We'll see, somethings might end up in separate folders, some might not.
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shippothekit
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:00 pm

Andross wrote:
It actually is a good idea to separate the files into different folders for prosperity, Fox. Every time I get a new bunch of files I place them into different folders, then when something doesn't quite work and I want to go and change it, I don't have to search through 9000 textures, just through a few dozen or hundred.

BTW: I have a new screeny with some different idea's for life bars if you're interested, Fox.
PLEASE NOTE THAT THIS IS A COMPOSITE IMAGE--I CUT AND PASTED PEPPY'S TEXT BUBBLE FROM CORNERIA TO SHOW OFF SOME MORE OF THE COMM TEXT.

If it was the same yellow color of the name text it would be okay. As for silver it would depend on the shade....


@Fox-McCloud3232 I am around quite often actually lol, I come check the forums practically everyday, I just don't usually have much to say, I'm not much of a talker. lol
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Lord Asriel
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Location : Posting from my toothbrush.

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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Thu Apr 22, 2010 12:18 pm

The gold HUD was looking good to me. We'll see with silver though.
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 4:27 am

so i decided to post a random picture of the boss battle an... heeey... waiiit a minute....
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 6:43 am

Bit late for april fools... lol!

EDIT: proposed Aquas SkyBox (Yet to trialled in game)
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 11:24 am

Sorry for double post.

In game shots of the New SECTOR-Y and SILVER HUD.

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Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 11:31 am

Turned out ok.

Man I love the Aquas skybox. Too bad we're msotly underwater though.
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 1:40 pm

Yeah, you'll see it for all of 10 seconds, but, oh well, I wanted to get a night shot in somewhere! Cool


Last edited by Andross on Fri Apr 23, 2010 3:56 pm; edited 2 times in total
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 3:52 pm

Andross wrote:
Yeah, you'll see it for all of 10 seconds, but, oh well, I wanted to get a night shot in somewhere! Cool
nice andross. the text is still glitching out on my end though. i'll try getting rid of evertying i've changed in the last day or two. (IE system resotre)
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 3:56 pm

New Venom, I think I'll green in up a bit more, but apart from that...
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 3:59 pm

Andross wrote:
New Venom, I think I'll green in up a bit more, but apart from that...

....
this.
IS.
AWESOOOOME.

and wtf are you doing up at 4 in the morning? XD
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Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1Fri Apr 23, 2010 5:15 pm

This is the Venom that is appearing in Area 6?
I'd say yellow it up.
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 8 Icon_minitime1

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