Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Nintendo 64 modding forums


 
HomeWebsiteLatest imagesRegisterLog in

 

 OLD Project Development and Discussion

Go down 
+18
killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
22 posters
Go to page : Previous  1 ... 6, 7, 8 ... 23 ... 40  Next
AuthorMessage
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader



Posts : 797
Join date : 2010-03-28

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Mon Apr 19, 2010 11:19 pm

Andross wrote:
Yeah, but I don't have to explain the futility of trying to work out SF physics. For the purpose of this discussion, he has a large bio-mechanical body suite.

Fox-McCloud3232 wrote:
the text looks like it's coming along great. and about zoness, there are about as many water textures as there are planet slices so if anyone wants to try, i welcome them lol
Hey! I've got my hands full up here!
i wasn't aiming that at you XD i was aiming it at the people who were saying zoness is to dark. and for their information the textures shown in the pictures are the ORIGINAL N64 textures. and unless somebodey other than you or i volunteer to do it, i doubt those textures are going to be replaced at all XD
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 2:42 am

Fox-McCloud3232 wrote:
Andross wrote:
Yeah, but I don't have to explain the futility of trying to work out SF physics. For the purpose of this discussion, he has a large bio-mechanical body suite.

Fox-McCloud3232 wrote:
the text looks like it's coming along great. and about zoness, there are about as many water textures as there are planet slices so if anyone wants to try, i welcome them lol
Hey! I've got my hands full up here!
i wasn't aiming that at you XD i was aiming it at the people who were saying zoness is to dark. and for their information the textures shown in the pictures are the ORIGINAL N64 textures. and unless somebodey other than you or i volunteer to do it, i doubt those textures are going to be replaced at all XD

I find the textures for Zoness acceptable because the darkness of the textures does not reduce the game play one bit. I have also noticed a darker texture trend with the other planets, but that is what happens when you make things look more realistic I guess. confused
Back to top Go down
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 9:00 am

can I give the Zoness Water a shot? Just send me the pictures.
I have nothing else to do besides the site but I'm at a creative-halt with it so I need to do something else for abit to help. Slippy says
Back to top Go down
Arwing down...
Cornerian Captain
Cornerian Captain



Posts : 223
Join date : 2010-03-29

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 10:41 am

Slycan wrote:
can I give the Zoness Water a shot? Just send me the pictures.
I have nothing else to do besides the site but I'm at a creative-halt with it so I need to do something else for abit to help. Slippy says

yay ^^
Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 1:34 pm

Go for it! Any help is good help! Cool
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 5:18 pm

Slycan wrote:
can I give the Zoness Water a shot? Just send me the pictures.
I have nothing else to do besides the site but I'm at a creative-halt with it so I need to do something else for abit to help. Slippy says

Ok... your funeral OLD Project Development and Discussion - Page 7 235377
I SERIOUSLY wish you luck though OLD Project Development and Discussion - Page 7 1560

it was a pain in the ass to collect all of these textures and i doubt that's even HALF of what there really is. i guess we'll find out if all of the textures even matter or if they're just duplicates.

[You must be registered and logged in to see this link.]

OLD Project Development and Discussion - Page 7 235377
Back to top Go down
http://lylat-reloaded.darkbb.info
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 7:28 pm

Excuse the double post. Here's a random shot to keep you guys busy.
[You must be registered and logged in to see this image.]
Back to top Go down
http://lylat-reloaded.darkbb.info
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 7:35 pm

Thats Venom right? Pretty accurate.
Though Venom's ground on the original seemed more like... "ditch-y" if you see what I mean. But I guess it would be hard to recreate the feeling only by texture swapping. I'll pass on this one, you're lucky sailors! pirat
Back to top Go down
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 9:01 pm

*downloads textures*

*extracts and looks in folder*


*Thinks to self....
"Ah fuck...I can't believe you've done this" *
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 9:16 pm

Slycan wrote:
*downloads textures*

*extracts and looks in folder*


*Thinks to self....
"Ah fuck...I can't believe you've done this" *

I DID warn you >_>;

Fox-McCloud3232 wrote:
And about zoness, there are about as many water textures as there are planet slices Smile
Back to top Go down
http://lylat-reloaded.darkbb.info
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 11:08 pm

Yeesh such a huge lack of activity that i have to double post? >_>;

Anyways many people were complaining about the shield guage. and to be honest it was starting to bug me a bit too
so i went out and re did the entire thing ONCE AGAIN pixel by pixel.
[You must be registered and logged in to see this image.]

Notice how it says shield on it. (kinda like in the SNES game) well that
"shield" doesn't disappear when you get damaged:
[You must be registered and logged in to see this image.]
Back to top Go down
http://lylat-reloaded.darkbb.info
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Tue Apr 20, 2010 11:28 pm

Bravo Looks great ;D!

Note: You should add yellow in the middle and then red at the end of the health bar to indicate shield damage... but idk much about gauges.
Back to top Go down
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 12:37 am

The gauge looks nice, and the shield in the middle does help give a better perspective on what is what to new players (not that any of us are). It also adds a good aesthetic value to the overall appearance of the HUD. I do have one grievance but this probably has more to do with the game itself and not the texture. I was wondering if the gauge would turn red like before when the health is low. If not don't worry about it.

In addition the textures for Zoness are more or less likely duplicated so you only need to change one to change all of them, but that is one hell of an arduous task to change all of the water textures.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 12:54 am

SacrificAbominat wrote:
The gauge looks nice, and the shield in the middle does help give a better perspective on what is what to new players (not that any of us are). It also adds a good aesthetic value to the overall appearance of the HUD. I do have one grievance but this probably has more to do with the game itself and not the texture. I was wondering if the gauge would turn red like before when the health is low. If not don't worry about it.

In addition the textures for Zoness are more or less likely duplicated so you only need to change one to change all of them, but that is one hell of an arduous task to change all of the water textures.

Unfortunately to change the color of the texture i would have to use a gradient. and to get the green to black effect i already did and using multiple gradients (one going up and one going to the side for the red -> green effect) is a pain in the ass and could take more than a few hours to execute correctly, let alone make it aesthetically pleasing.
Back to top Go down
http://lylat-reloaded.darkbb.info
SacrificAbominat
Cornerian Pilot
Cornerian Pilot
SacrificAbominat


Posts : 50
Join date : 2010-03-30
Age : 33
Location : The Abyss

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 1:00 am

Fox-McCloud3232 wrote:
SacrificAbominat wrote:
The gauge looks nice, and the shield in the middle does help give a better perspective on what is what to new players (not that any of us are). It also adds a good aesthetic value to the overall appearance of the HUD. I do have one grievance but this probably has more to do with the game itself and not the texture. I was wondering if the gauge would turn red like before when the health is low. If not don't worry about it.

In addition the textures for Zoness are more or less likely duplicated so you only need to change one to change all of them, but that is one hell of an arduous task to change all of the water textures.

Unfortunately to change the color of the texture i would have to use a gradient. and to get the green to black effect i already did and using multiple gradients (one going up and one going to the side for the red -> green effect) is a pain in the ass and could take more than a few hours to execute correctly, let alone make it aesthetically pleasing.

Photoshop has the tools to do almost anything, but it sure can be a pain in the ass as you put it. It takes time to figure out certain things with the gradients, filters, and nitpicking in photoshop, but you don't have to do this since the gauge itself is above acceptable at this point
Back to top Go down
Arwing down...
Cornerian Captain
Cornerian Captain



Posts : 223
Join date : 2010-03-29

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 3:39 am

why did you get rid of the red gauge and put a green one with the word.. the word "show" err, the word... sheild instead? (can't read it!)

venom looks sexy tho
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 4:26 am

MarkieSKII wrote:
why did you get rid of the red gauge and put a green one with the word.. the word "show" err, the word... sheild instead? (can't read it!)

venom looks sexy tho
I replaced it because people were complaining and i wanted something that would look cool. and imo it looks pretty bad ass.

anyway, random shot of Macbeth is random:
[You must be registered and logged in to see this image.]
Back to top Go down
http://lylat-reloaded.darkbb.info
Arwing down...
Cornerian Captain
Cornerian Captain



Posts : 223
Join date : 2010-03-29

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 3:11 pm

well, macbeth always had a dark blue sky didn't it?
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 4:30 pm

Ok when i promised i would make the tribal starfox logo look good on the GF with photoshop i wasn't kidding.
these shots are still WIP but they're pretty much finished. especially the "Starfox" on the side of the GF
[You must be registered and logged in to see this image.]
Back to top Go down
http://lylat-reloaded.darkbb.info
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 7:14 pm

Oh gawd, poor Pepper is melting!
Back to top Go down
shippothekit
Cornerian Pilot
Cornerian Pilot
shippothekit


Posts : 59
Join date : 2010-04-04
Age : 33
Location : Canada

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 9:55 pm

I think I like the rainbow health bar the best, was that from the old hack or did you guys make it?

And also for the screenshot with the arwing, landmaster and boot icons, I would replace the buttons, title and box with higher quality stuff as well, is that planned to be done?

Glad to see the project is going well! cheers
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 10:02 pm

shippothekit wrote:
I think I like the rainbow health bar the best, was that from the old hack or did you guys make it?

And also for the screenshot with the arwing, landmaster and boot icons, I would replace the buttons, title and box with higher quality stuff as well, is that planned to be done?

Glad to see the project is going well! cheers

The rainbow health bar was made by Unaided coder (the first and only person besides us to ever make a texture hack for this game) as well making these health bars pixel by pixel is extremely time consuming. (yes i made it pixel by pixel) we can't just copy and paste the health bar because it's spit up into different pieces, the middle piece winds up getting stretched out (hence why "Shield" looks very distorted_

and we're planning on re doing those button icons and title for the machine select as soon as we can locate them inside the texture dump. thanks for staying interested you should come around more often XD
Back to top Go down
http://lylat-reloaded.darkbb.info
littlefox39
Cornerian Sq. Leader
Cornerian Sq. Leader
littlefox39


Posts : 154
Join date : 2010-03-29
Age : 28
Location : corneria

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 11:13 pm

@ fox : last post second image : nice graffiti lol.
this post : next time group texture into folders.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 11:18 pm

littlefox39 wrote:
@ fox : last post second image : nice graffiti lol.
this post : next time group texture into folders.
Honestly i have NO idea what you just said XD
Back to top Go down
http://lylat-reloaded.darkbb.info
littlefox39
Cornerian Sq. Leader
Cornerian Sq. Leader
littlefox39


Posts : 154
Join date : 2010-03-29
Age : 28
Location : corneria

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 11:40 pm

1st : that looks like graffiti (and good one) to me
2nd : you can make folders (characters, stars, gui etc.) and put textures in it, it'll be easier to find and run just fine.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1Wed Apr 21, 2010 11:43 pm

littlefox39 wrote:
1st : that looks like graffiti (and good one) to me
2nd : you can make folders (characters, stars, gui etc.) and put textures in it, it'll be easier to find and run just fine.
Texture dumping doesn't seperate them, it just puts them all in one folder. and to sort them that would take days maybe even weeks. Like OVER NINE THOUSAAAAAAAAAAND textures there. I wouldn't want to sort that and i doubt you would either XD Sorting them doesn't do anything for loading the textures either. whether they're all over the map or seperated in different folders it won't affect the loading speed at all.

Here's the final product of the SF logos on the great fox:
[You must be registered and logged in to see this image.]
Back to top Go down
http://lylat-reloaded.darkbb.info
Sponsored content





OLD Project Development and Discussion - Page 7 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 7 Icon_minitime1

Back to top Go down
 
OLD Project Development and Discussion
Back to top 
Page 7 of 40Go to page : Previous  1 ... 6, 7, 8 ... 23 ... 40  Next
 Similar topics
-
» Project Development and Discussion
» I wont be Able to work on the project for awhile...
» Banjo-Kazooie Screenshots & Development
» Lylat Reloaded Mobile Development
» SM64 Reloaded Development thread

Permissions in this forum:You cannot reply to topics in this forum
Nintendo 64 modding forums :: Lylat Reloaded :: Lylat Reloaded Discussion-
Jump to: