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These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 OLD Project Development and Discussion

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killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
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Andross
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Join date : 2010-03-29

OLD Project Development and Discussion - Page 13 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 12:27 pm

NEW SECTOR-Y!!!
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Also new Leon portrait.
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Galactic Muhrine
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Galactic Muhrine


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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 2:14 pm

I knew this place would be active by now... and hey look! I fixed my profile and avatar!

I don't really like that Sector Y. I mean, it's of good quality, I just hate it.
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shippothekit
Cornerian Pilot
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 3:35 pm

Shocked Now those shots are looking sexy right there. XD

The only thing I want to say about the Sector Y shot is that it looks a bit too umm solid isn't it supposed to be like a cloud of gas? It's mostly the top left portion of the Y that's bugging me.

Sorry for complaining, I know you worked hard on it. >.< You don't have to change it, just a suggestion. :S
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Cornerian Captain
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 4:01 pm

Sector Y looks great! Good thing leon is fixed! The other one scared me XD
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Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 5:02 pm

Well, Jupiter and Saturn are big gaz balls but they still look solid...
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 7:43 pm

nice new shots andross, i'm looking forward to recieving them from you XD
andross isn't the only one who's been working though check it out:
[You must be registered and logged in to see this image.]

Finished the "floor" textures for Fichina/Fortuna
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http://lylat-reloaded.darkbb.info
Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 7:59 pm

It doesn't look much of icy in my opinion.
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 8:03 pm

I like how the screenshots look now. I'm glad you got rid of my X, Y, and Z designs which were just examples anyway. I wouldn't mind seeing the other two sooner or later, but I feel that every time something looks complete you come up with a better design every once in a while which makes me think that this project will take a lot longer to finish. Oh well as long as it looks good in the end I'll be fine with it.

Also how long does it take to load the textures now. I've clocked Celda around under 2 minutes and that was probably a lot less textures than what you've done so far.
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 9:42 pm

SacrificAbominat wrote:
I like how the screenshots look now. I'm glad you got rid of my X, Y, and Z designs which were just examples anyway. I wouldn't mind seeing the other two sooner or later, but I feel that every time something looks complete you come up with a better design every once in a while which makes me think that this project will take a lot longer to finish. Oh well as long as it looks good in the end I'll be fine with it.

Also how long does it take to load the textures now. I've clocked Celda around under 2 minutes and that was probably a lot less textures than what you've done so far.

depending on the day, mine loads in a minute and a half
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slycan
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 10:32 pm

weird... my textures load in only 12 seconds or less o.O
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Sun May 09, 2010 10:45 pm

Slycan wrote:
weird... my textures load in only 12 seconds or less o.O

maybe that's because you never shut your computer off. whenever they've been previously loaded they load REALLY fast
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 12:52 am

I agree that the Fichina ground would look better a little more icy, Fox... but apart from that it looks good...

Also, the sector-Y was made from pictures of REAL Nebula, so that is more or less what it would really look like, on reflection, I'm going to lighten it up a little because it's a bit dark, but that's pretty much final.

And my computer only takes half a minute tops to load, and my computer was good 4 years ago.
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shippothekit
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 1:18 am

Andross wrote:
I agree that the Fichina ground would look better a little more icy, Fox... but apart from that it looks good...

Also, the sector-Y was made from pictures of REAL Nebula, so that is more or less what it would really look like, on reflection, I'm going to lighten it up a little because it's a bit dark, but that's pretty much final.

And my computer only takes half a minute tops to load, and my computer was good 4 years ago.

Okay, like I said it was only a suggestion. XD

And I'm gonna have to agree with the ice thing too, though I do feel bad, sorry to put you through so much trouble, Fox!
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slycan
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 1:33 am

i actually like ground textures complete different from the originals (:
makes you feel more sirprised and as if its a "remake' instead of a 're-do".
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 2:06 am

Slycan wrote:
i actually like ground textures complete different from the originals (:
makes you feel more sirprised and as if its a "remake' instead of a 're-do".

I've seen some texture packs put the textures of games today to shame. I was amazed at how good some textures made the game look even though the polygons were the same. Texture modification in general can make an old 3D game look like a masterpiece amongst some of the piles of $#!+ we have today.
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 2:47 am

Colour corrected Sector Y
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Sector X
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slycan
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 3:05 am

did anyone else have a semi orgasm?
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Arwing down...
Cornerian Captain
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 3:08 am

It could be a little brighter (considering its a bunch of stars, right?) but it looks amazing! Keep up the pace! (no pun intended) rabbit


Last edited by MarkieSKII on Mon May 10, 2010 3:22 am; edited 1 time in total
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 3:19 am

my only objection, IS THAT I HAVE NO OBJECTIONS! those are awesome andross Very Happy
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Fox-Boss
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 3:47 am

heh... i figured i'd take another camera glitch shot with the new sector Y >_>;[You must be registered and logged in to see this image.]
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shippothekit
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 4:08 am

So shiny! XD Hot stuff guys. Razz
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Lord Asriel
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 11:44 am

That's awesome, I'll feel attracted by the background while playing.
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Andross
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 1:04 pm

Well everyone, those who liked my Sector Y image, Your day's about to get better;
in my opinion this one is the best of the lot...
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EDIT: Hey "64" posts for me! cheers
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shippothekit
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 3:12 pm

Wow, that one is the best. XD
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SacrificAbominat
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 3:32 pm

shippothekit wrote:
Wow, that one is the best. XD

I'm sorry but the sector X image looks completely different from Y and Z, and it just looks a little odd to me that the sectors are not consistent with each other. In art consistency is key which means you will most likely make thousands of pieces of artwork, but the public will most likely only recognize one of them. In that sense you can't please everyone even if you are a modern day Da Vinci. This also means that I'm not so pleased with the oddity that sector X is amongst the other two sectors. I know manipulating actual nebula's photos may look cool, but if you aren't going to do that for all three then don't do it at all.

Unfortunately harshness always comes with the field of art, and as I said before you are not going to please everyone.
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PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 13 Icon_minitime1Mon May 10, 2010 7:29 pm

Its looks really good, but the acualy shape of the Z is really thin in the middle. justa sayin
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