Nintendo 64 modding forums
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These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 Project Development and Discussion

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Link
slycan
Linkvert10
Shini
Zephyr-343
Falco314
JonasFeld
killer_wolfen
Lord Asriel
Andross
littlefox39
Fox-Boss
16 posters
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JonasFeld
Cornerian Sq. Leader
Cornerian Sq. Leader



Posts : 144
Join date : 2011-01-09

Project Development and Discussion - Page 11 Empty
PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Fri Sep 02, 2011 4:03 pm

Fox-Boss wrote:
And as for myself I made the stupid move of purchasing a copy of the sims 3, so please bare with me while I progress slowly through my addiction phase. And my move is coming up next saturday so things will get a bit hectic for me as well.


Try not burning your Sims in room without doors
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Mon Sep 05, 2011 9:02 am

JonasFeld wrote:
Fox-Boss wrote:
And as for myself I made the stupid move of purchasing a copy of the sims 3, so please bare with me while I progress slowly through my addiction phase. And my move is coming up next saturday so things will get a bit hectic for me as well.


Try not burning your Sims in room without doors
Nah, I save that for the computer controlled sims. I usually just build huge ass mansions for my sims like this one:
[You must be registered and logged in to see this image.]


Anyway back on topic, Here's a bone for those of you who voted for an orange sky on corneria (main game)
[You must be registered and logged in to see this image.]





... and yes that is indeed a 2010 camaro parked in the driveway of that mansion ...
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http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

Project Development and Discussion - Page 11 Empty
PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Thu Sep 08, 2011 8:14 am

I wanna live on that lighthouse!!!
Well unfortunately, my computer restarted itself half way through my Zoness dump, so I've got to wait 'till I've got the courage to face up to the task again... Bawling eyes out

On a positive note though, SF643D will soon be here...
Grumble grumble, NOAus and their ruddy 15th release date Grumble brumble.
Project Development and Discussion - Page 11 823928
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JonasFeld
Cornerian Sq. Leader
Cornerian Sq. Leader
JonasFeld


Posts : 144
Join date : 2011-01-09
Age : 28
Location : Error 404

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Fri Sep 16, 2011 10:52 pm

Back to LR, i decided to play LR beta. I noticed the skies textures in the file, but they are missing in the game. WHYYYYYYYY
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Sep 17, 2011 3:16 am

JonasFeld wrote:
Back to LR, i decided to play LR beta. I noticed the skies textures in the file, but they are missing in the game. WHYYYYYYYY
I honestly have no idea why that would be happening Shocked
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Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Sep 17, 2011 3:54 am

So you just have the original skybox... Odd...
The only thing I can think of is have a look at the plugin settings and see if the 'Only for small textures' tab is pressed...
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JonasFeld
Cornerian Sq. Leader
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JonasFeld


Posts : 144
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Age : 28
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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Sep 17, 2011 4:57 pm

Andross wrote:
So you just have the original skybox... Odd...
The only thing I can think of is have a look at the plugin settings and see if the 'Only for small textures' tab is pressed...

Nope. I will try diferent plugins and configurations to see what happens
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sun Sep 18, 2011 2:51 am

Hey guys! Guess what! I've ACTUALLY got something NEW for you! I figured our targeting reticule was a bit old (considering it was the first thing I made when I started this) So i designed a new one! Tell me what you guys think!
[You must be registered and logged in to see this image.]
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http://lylat-reloaded.darkbb.info
JonasFeld
Cornerian Sq. Leader
Cornerian Sq. Leader
JonasFeld


Posts : 144
Join date : 2011-01-09
Age : 28
Location : Error 404

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sun Sep 18, 2011 3:50 am

Fox-Boss wrote:
Hey guys! Guess what! I've ACTUALLY got something NEW for you! I figured our targeting reticule was a bit old (considering it was the first thing I made when I started this) So i designed a new one! Tell me what you guys think!
[You must be registered and logged in to see this image.]
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sun Sep 18, 2011 5:10 am

Here's what the actual texture file looks like (since the in game shots make it look a little more distorted than it actually is)
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http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sun Sep 18, 2011 5:17 am

DAMNIT JONUS, NO QUOTING LARGE PICTURES, WE'VE BEEN THROUGH THIS BEFORE WITH EVERYONE, EITHER ADD TH/ TO THE CODE OR DELETE THEM!!!


For refferrence, the code is
  • i44.servimg.com/u/f44/15/04/22/27/th/starfo17.jpg

You must add the red th/ into the code!!!

BTW, like the crosshair, Fox, I would just reduce the glow opacity by about 50% so that it doesn't look fuzzy when it's small...
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sun Sep 18, 2011 11:28 am

Thanks Andross will do (when I'm not being lazy) Anyway I figured I owed our youtube followers something, so I threw them a tech demo of training mode


EDIT: I also just finished fixing the crosshairs, what do you think?
[You must be registered and logged in to see this image.]
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http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Mon Sep 19, 2011 3:28 pm

I like Project Development and Discussion - Page 11 541603
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JonasFeld
Cornerian Sq. Leader
Cornerian Sq. Leader
JonasFeld


Posts : 144
Join date : 2011-01-09
Age : 28
Location : Error 404

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Mon Sep 19, 2011 4:05 pm

@Fox-Boss Wow now that's way better. Nice job
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Fri Sep 23, 2011 9:21 pm

so I finally found a texture that's been bugging me since I started the mod, and I'm testing a few different things for it but let me know what you guys think of this one:
[You must be registered and logged in to see this image.]
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http://lylat-reloaded.darkbb.info
JonasFeld
Cornerian Sq. Leader
Cornerian Sq. Leader
JonasFeld


Posts : 144
Join date : 2011-01-09
Age : 28
Location : Error 404

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Fri Sep 23, 2011 9:56 pm

Fox-Boss wrote:
so I finally found a texture that's been bugging me since I started the mod, and I'm testing a few different things for it but let me know what you guys think of this one:

Seems legit
Very nice
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Wed Sep 28, 2011 4:36 am

Some more progress in texture land. I've been working out how to get good quality captures of the vehicles for the life counters. And I came up with a way to do it. Make EVERYTHING IN THE LANDSCAPE WHITE. yay green screen effect XD
[You must be registered and logged in to see this image.]
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Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Mon Oct 03, 2011 6:25 am

Okay, now get the Blue Marine, Smart ass Laughter XD
Seriously, they look great though... but I'm not so sure about the Venom Temple... looks a bit too industrial rather than spiritual...

BTW, Nintendo totally copied our virtual Reality setting for the training! Project Development and Discussion - Page 11 823928
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Wed Oct 12, 2011 9:32 am

[You must be registered and logged in to see this image.]
I'm really sorry for the lack of updates guys, but I moved to my new home about a week ago and I've been trying to get everything settled in. So far I haven't even entirely unpacked yet. And before I can do anything else for the project I need to get my priorities straight and find a job. I've already handed out a few resumes today, and I plan on going out to do the same tomorrow. I'll keep you posted when I start updating again folks. Sorry for the wait!
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Star Wolf 64 3D
Pilot in Training
Pilot in Training
Star Wolf 64 3D


Posts : 12
Join date : 2011-08-02
Age : 35
Location : Sargasso Space Zone

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Oct 22, 2011 1:00 am

Hello everyone. Sorry it has been a while since my last update with the Comm Channels for Star Fox 64 3D. But rejoice I just got the last of the characters. You can use them however you like. Enjoy. Smile

Download Files:

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Sample:

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http://starwolf643d.deviantart.com/
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Oct 22, 2011 12:26 pm

Damn, where's the time going these days, I realised just then that I haven't posted here for almost a month!! Hows your job hunting going, Fox?

meanwhile I still don't have time to contribute anything meaningful to the hack, but I would still appreciate if someone could try to do dump the Zoness textures.
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Oct 22, 2011 11:44 pm

Andross wrote:
Damn, where's the time going these days, I realised just then that I haven't posted here for almost a month!! Hows your job hunting going, Fox?

meanwhile I still don't have time to contribute anything meaningful to the hack, but I would still appreciate if someone could try to do dump the Zoness textures.

Job hunt was a success, now it's just consuming all of my spare time ^^;;;
@ Starwolf 64 3D: I appreciate you taking the time to find those, but I'm not sure if we're going to use them since we worked very hard to get the ones we have in the game. specifically editing the bosses, fox, andross, peppy, and slippy to look good. Granted we're still missing a few of them since our comm portrait artist disappeared... But we're hoping to re-connect with her soon >_>
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Star Wolf 64 3D
Pilot in Training
Pilot in Training
Star Wolf 64 3D


Posts : 12
Join date : 2011-08-02
Age : 35
Location : Sargasso Space Zone

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sun Oct 23, 2011 2:46 am

Fox-Boss wrote:
Andross wrote:
Damn, where's the time going these days, I realised just then that I haven't posted here for almost a month!! Hows your job hunting going, Fox?

meanwhile I still don't have time to contribute anything meaningful to the hack, but I would still appreciate if someone could try to do dump the Zoness textures.

Job hunt was a success, now it's just consuming all of my spare time ^^;;;
@ Starwolf 64 3D: I appreciate you taking the time to find those, but I'm not sure if we're going to use them since we worked very hard to get the ones we have in the game. specifically editing the bosses, fox, andross, peppy, and slippy to look good. Granted we're still missing a few of them since our comm portrait artist disappeared... But we're hoping to re-connect with her soon >_>

It's all good. They'll be there if anyone ever wants to use them.
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Fri Nov 04, 2011 9:57 pm

There will be an update available for download at some point tonight, I just need to fix a few things before release
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Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Nov 05, 2011 6:14 am

Does anyone know of a decent file host? It seems media fire decided that it wants to only accept stuff less than 200mb in size for free...
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JonasFeld
Cornerian Sq. Leader
Cornerian Sq. Leader
JonasFeld


Posts : 144
Join date : 2011-01-09
Age : 28
Location : Error 404

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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1Sat Nov 05, 2011 1:48 pm

Fox-Boss wrote:
Does anyone know of a decent file host? It seems media fire decided that it wants to only accept stuff less than 200mb in size for free...


um...4shared?
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PostSubject: Re: Project Development and Discussion   Project Development and Discussion - Page 11 Icon_minitime1

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