| OLD Project Development and Discussion | |
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+18killer_wolfen Linkvert10 DERO Shini Zero Flare slycan shippothekit Galactic Muhrine Slippy3352 SacrificAbominat Lord Asriel littlefox39 Andross Fox-Boss Arwing down... paintballadict9 Falco314 ShainAsuka 22 posters |
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Linkvert10 Cornerian Pilot
Posts : 51 Join date : 2010-06-29
| Subject: Re: OLD Project Development and Discussion Thu Oct 14, 2010 5:23 pm | |
| Can't wait to do a Barrel Roll with this masterpiece! =D | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Thu Oct 14, 2010 6:55 pm | |
| it's fun allright link XD not sure what we'll be doing next but i plan on making some modifications to the forums structure itself. it appears that we only have about 20 MB of storage left so i'm going to go and erase all the old locked threads | |
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Thu Oct 14, 2010 9:27 pm | |
| Don't forget to leave all my messages. They all are super important. | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Thu Oct 14, 2010 10:39 pm | |
| OK i finished porting over the textures to the VS arwing. [You must be registered and logged in to see this image.] | |
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Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 1:21 am | |
| Those tiny Orange Details are sexy. :3 | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 2:20 am | |
| They're actually warning stickers [Warning: Keep Clear] for the flaps and ailerons (Because hey, Lylat has some stupid people too!), But it seems that the Vs Arwing has different mapping to the main game, which is why they ended up on the body. | |
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killer_wolfen Cornerian Sq. Leader
Posts : 172 Join date : 2010-06-05 Age : 30 Location : lylat system. lol
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 2:55 am | |
| greatest arwing look ever. those orange finishes make it look great dude nice work indeed | |
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Arwing down... Cornerian Captain
Posts : 223 Join date : 2010-03-29
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 3:24 am | |
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slycan LR Dev Team Member
Posts : 182 Join date : 2010-04-01
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 9:40 am | |
| more before and after pics pls <:
and how do LandMaster look now since they use the same texture | |
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littlefox39 Cornerian Sq. Leader
Posts : 154 Join date : 2010-03-29 Age : 28 Location : corneria
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 10:16 am | |
| those looks smexy
and why does LR's board banner looks like james bond (aka. 007) now? | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 4:19 pm | |
| - slycan wrote:
- more before and after pics pls <:
and how do LandMaster look now since they use the same texture you mean the VS landmaster? well i'll take a pic of it later. the actual in game landmaster is unaffected by this change. | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 4:28 pm | |
| @littlefox, The writing style is the same as what is used for the Lylat Wars logo [as opposed to Star Fox 64], and I just applied an experimental metal effect, It's not meant to look double-'O'-Seven-ish. | |
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Fox-Boss LR Dev Team Leader
Posts : 797 Join date : 2010-03-28 Age : 31 Location : Canada, Eh!
| Subject: Re: OLD Project Development and Discussion Fri Oct 15, 2010 4:49 pm | |
| whatever the case andross, it looks awesome XD | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
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WolfMan LR Contributor
Posts : 62 Join date : 2010-08-04 Age : 28 Location : USA
| Subject: Re: OLD Project Development and Discussion Sun Oct 17, 2010 10:02 pm | |
| You know you can use the Google translator to check your spelling mistakes. [You must be registered and logged in to see this link.] | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
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WolfMan LR Contributor
Posts : 62 Join date : 2010-08-04 Age : 28 Location : USA
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 12:54 am | |
| - Andross wrote:
- True, but there are native French & German speakers on this Forum and it's easier and better to get them to check it.
By The Way. I don't see how but ok. anyways i translated the main menu from starfox 64 into French (using the us rom) with Google translate so i can be a tiny bit helpful (i don't know, i might be in the way,) --------------- main game=jeu principal expert=expert training=entraînement (or) la formation VS=par rapport à (i typed in versus) Ranking=Classement sound=sonore (son=It's) Data=Données(according to Google, sauvedgarde isn't in the French dictionary) and if there's any French dude out there, please correct me if i'm wrong with any of these | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 1:33 am | |
| The text I have used is the original text from Lylat Wars, Just updated with size and font, I haven't changed any of the words - they are exactly the same what the original French Translation team wrote for the commercial release of Lylat Wars. Therefore I trust that more than what Google says.
Second, I speak a small amount of Welsh, and I know from experience that Google makes utter meals with some of its translations of that, so I would rather wait a day or two to get the exact French/German translation from a natural speaker, than what a computer thinks I should write. | |
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Galactic Muhrine Cornerian Sq. Leader
Posts : 157 Join date : 2010-03-29 Age : 29 Location : SC, USA.
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 2:58 am | |
| Microsoft Word is also not to be trusted with translations. Especially when it comes to help with foreign language classes. | |
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WolfMan LR Contributor
Posts : 62 Join date : 2010-08-04 Age : 28 Location : USA
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 3:16 am | |
| - Andross wrote:
- The text I have used is the original text from Lylat Wars, Just updated with size and font, I haven't changed any of the words - they are exactly the same what the original French Translation team wrote for the commercial release of Lylat Wars. Therefore I trust that more than what Google says.
Second, I speak a small amount of Welsh, and I know from experience that Google makes utter meals with some of its translations of that, so I would rather wait a day or two to get the exact French/German translation from a natural speaker, than what a computer thinks I should write. Ok, I understand now. Machine's don't do a good job at anything really (expect render 3d objects and run games) | |
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WolfMan LR Contributor
Posts : 62 Join date : 2010-08-04 Age : 28 Location : USA
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 3:20 am | |
| hey guys have you done the water textures for conaria? if not, would you want my help on making some? i'll put some up tomorrow, right now it's to late to brew some texture files right now.
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 11:46 am | |
| This is correct for the menu and that wolf quote.
And yeah, translators are OK for short sentences, but when it comes to longer texts or even play words and stuff like that, they can't help you. And thanks god for that, otherwise I would just have to stop studying and do something else instead. | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 2:29 pm | |
| ^^ :haha: @WolfMan, We've got some water for Corneria, but it needs to be animated. But no one can do that until We've worked out exactly how many frames there are. For a start, every time I turn around it seems like there's another couple of frames that I haven't got yet.
I'll let you know once I've got it sorted out though, and if you could then animate it, that would be great.
Last edited by Andross on Tue Oct 19, 2010 7:12 am; edited 3 times in total | |
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Falco314 Cornerian Captain
Posts : 201 Join date : 2010-03-28 Age : 28 Location : Brazil
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 2:33 pm | |
| - WolfMan wrote:
- hey guys have you done the water textures for conaria? if not, would you want my help on making some? i'll put some up tomorrow, right now it's to late to brew some texture files right now.
I think they have one alterady...a very nice one, in fact. - Linkvert10 wrote:
- The color of B is way better for a explosion.
What about the explosion of Bosses? They were weird too. :/ (a ugly red sphere,not a atomic explosion) ONION EXPLOSIONS WOOO [/Necroquote | |
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Andross LR Dev Team Member
Posts : 453 Join date : 2010-03-29 Age : 33 Location : On the roof eating cake
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 2:42 pm | |
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Lord Asriel Cornerian Captain
Posts : 235 Join date : 2010-03-28 Age : 33 Location : Posting from my toothbrush.
| Subject: Re: OLD Project Development and Discussion Mon Oct 18, 2010 4:08 pm | |
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