Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
Nintendo 64 modding forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Nintendo 64 modding forums


 
HomeWebsiteLatest imagesRegisterLog in

 

 OLD Project Development and Discussion

Go down 
+18
killer_wolfen
Linkvert10
DERO
Shini
Zero Flare
slycan
shippothekit
Galactic Muhrine
Slippy3352
SacrificAbominat
Lord Asriel
littlefox39
Andross
Fox-Boss
Arwing down...
paintballadict9
Falco314
ShainAsuka
22 posters
Go to page : Previous  1 ... 18 ... 32, 33, 34 ... 36 ... 40  Next
AuthorMessage
Linkvert10
Cornerian Pilot
Cornerian Pilot



Posts : 51
Join date : 2010-06-29

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Thu Oct 14, 2010 5:23 pm

Can't wait to do a Barrel Roll with this masterpiece! =D
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Thu Oct 14, 2010 6:55 pm

it's fun allright link XD not sure what we'll be doing next but i plan on making some modifications to the forums structure itself. it appears that we only have about 20 MB of storage left so i'm going to go and erase all the old locked threads
Back to top Go down
http://lylat-reloaded.darkbb.info
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Thu Oct 14, 2010 9:27 pm

Don't forget to leave all my messages. They all are super important.
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Thu Oct 14, 2010 10:39 pm

OK i finished porting over the textures to the VS arwing.
[You must be registered and logged in to see this image.]
Back to top Go down
http://lylat-reloaded.darkbb.info
Falco314
Cornerian Captain
Cornerian Captain
Falco314


Posts : 201
Join date : 2010-03-28
Age : 28
Location : Brazil

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 1:21 am

Those tiny Orange Details are sexy. :3
Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 2:20 am

They're actually warning stickers [Warning: Keep Clear] for the flaps and ailerons (Because hey, Lylat has some stupid people too!), But it seems that the Vs Arwing has different mapping to the main game, which is why they ended up on the body.
Back to top Go down
killer_wolfen
Cornerian Sq. Leader
Cornerian Sq. Leader
killer_wolfen


Posts : 172
Join date : 2010-06-05
Age : 30
Location : lylat system. lol

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 2:55 am

greatest arwing look ever. those orange finishes make it look great dude nice work indeed
Back to top Go down
Arwing down...
Cornerian Captain
Cornerian Captain



Posts : 223
Join date : 2010-03-29

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 3:24 am

That's sexy
Back to top Go down
slycan
LR Dev Team Member
LR Dev Team Member
slycan


Posts : 182
Join date : 2010-04-01

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 9:40 am

more before and after pics pls <:

and how do LandMaster look now since they use the same texture
Back to top Go down
littlefox39
Cornerian Sq. Leader
Cornerian Sq. Leader
littlefox39


Posts : 154
Join date : 2010-03-29
Age : 28
Location : corneria

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 10:16 am

those looks smexy

and why does LR's board banner looks like james bond (aka. 007) now?
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 4:19 pm

slycan wrote:
more before and after pics pls <:

and how do LandMaster look now since they use the same texture

you mean the VS landmaster? well i'll take a pic of it later. the actual in game landmaster is unaffected by this change.
Back to top Go down
http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 4:28 pm

@littlefox, The writing style is the same as what is used for the Lylat Wars logo [as opposed to Star Fox 64], and I just applied an experimental metal effect, It's not meant to look double-'O'-Seven-ish.
Thread Derailment affraid Thread Derailment affraid Thread Derailment
Back to top Go down
Fox-Boss
LR Dev Team Leader
LR Dev Team Leader
Fox-Boss


Posts : 797
Join date : 2010-03-28
Age : 31
Location : Canada, Eh!

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Fri Oct 15, 2010 4:49 pm

whatever the case andross, it looks awesome XD
Back to top Go down
http://lylat-reloaded.darkbb.info
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Sun Oct 17, 2010 8:59 pm

Some French text. Please tell me of spelling mistakes in either French or German as a speak about two words of each of them. Very Happy
[You must be registered and logged in to see this image.]
And a lens flare.
[You must be registered and logged in to see this image.]
Back to top Go down
WolfMan
LR Contributor
LR Contributor
WolfMan


Posts : 62
Join date : 2010-08-04
Age : 28
Location : USA

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Sun Oct 17, 2010 10:02 pm

You know you can use the Google translator to check your spelling mistakes.

[You must be registered and logged in to see this link.]


Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Sun Oct 17, 2010 10:30 pm

True, but there are native French & German speakers on this Forum and it's easier and better to get them to check it.

By The Way.
OLD Project Development and Discussion - Page 33 99112
Back to top Go down
WolfMan
LR Contributor
LR Contributor
WolfMan


Posts : 62
Join date : 2010-08-04
Age : 28
Location : USA

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 12:54 am

Andross wrote:
True, but there are native French & German speakers on this Forum and it's easier and better to get them to check it.

By The Way.
OLD Project Development and Discussion - Page 33 99112



I don't see how but ok.

anyways i translated the main menu from starfox 64 into French (using the us rom) with Google translate so i can be a tiny bit helpful (i don't know, i might be in the way,)

---------------
main game=jeu principal
expert=expert
training=entraînement (or) la formation
VS=par rapport à (i typed in versus)
Ranking=Classement
sound=sonore (son=It's)
Data=Données(according to Google, sauvedgarde isn't in the French dictionary)

and if there's any French dude out there, please correct me if i'm wrong with any of these

Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 1:33 am

The text I have used is the original text from Lylat Wars, Just updated with size and font, I haven't changed any of the words - they are exactly the same what the original French Translation team wrote for the commercial release of Lylat Wars. Therefore I trust that more than what Google says.

Second, I speak a small amount of Welsh, and I know from experience that Google makes utter meals with some of its translations of that, so I would rather wait a day or two to get the exact French/German translation from a natural speaker, than what a computer thinks I should write.
Back to top Go down
Galactic Muhrine
Cornerian Sq. Leader
Cornerian Sq. Leader
Galactic Muhrine


Posts : 157
Join date : 2010-03-29
Age : 29
Location : SC, USA.

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 2:58 am

Microsoft Word is also not to be trusted with translations. Especially when it comes to help with foreign language classes.
Back to top Go down
WolfMan
LR Contributor
LR Contributor
WolfMan


Posts : 62
Join date : 2010-08-04
Age : 28
Location : USA

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 3:16 am

Andross wrote:
The text I have used is the original text from Lylat Wars, Just updated with size and font, I haven't changed any of the words - they are exactly the same what the original French Translation team wrote for the commercial release of Lylat Wars. Therefore I trust that more than what Google says.

Second, I speak a small amount of Welsh, and I know from experience that Google makes utter meals with some of its translations of that, so I would rather wait a day or two to get the exact French/German translation from a natural speaker, than what a computer thinks I should write.

Ok, I understand now. Machine's don't do a good job at anything really (expect render 3d objects and run games)

Back to top Go down
WolfMan
LR Contributor
LR Contributor
WolfMan


Posts : 62
Join date : 2010-08-04
Age : 28
Location : USA

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 3:20 am

hey guys have you done the water textures for conaria? if not, would you want my help on making some? i'll put some up tomorrow, right now it's to late to brew some texture files right now.

Back to top Go down
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 11:46 am

This is correct for the menu and that wolf quote.

And yeah, translators are OK for short sentences, but when it comes to longer texts or even play words and stuff like that, they can't help you. And thanks god for that, otherwise I would just have to stop studying and do something else instead.
Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 2:29 pm

^^ :haha:
@WolfMan, We've got some water for Corneria, but it needs to be animated. But no one can do that until We've worked out exactly how many frames there are. For a start, every time I turn around it seems like there's another couple of frames that I haven't got yet.

I'll let you know once I've got it sorted out though, and if you could then animate it, that would be great.


Last edited by Andross on Tue Oct 19, 2010 7:12 am; edited 3 times in total
Back to top Go down
Falco314
Cornerian Captain
Cornerian Captain
Falco314


Posts : 201
Join date : 2010-03-28
Age : 28
Location : Brazil

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 2:33 pm

WolfMan wrote:
hey guys have you done the water textures for conaria? if not, would you want my help on making some? i'll put some up tomorrow, right now it's to late to brew some texture files right now.

I think they have one alterady...a very nice one, in fact.

Linkvert10 wrote:
The color of B is way better for a explosion.

What about the explosion of Bosses? They were weird too. :/ (a ugly red sphere,not a atomic explosion)
ONION EXPLOSIONS WOOO [/Necroquote
Back to top Go down
Andross
LR Dev Team Member
LR Dev Team Member
Andross


Posts : 453
Join date : 2010-03-29
Age : 33
Location : On the roof eating cake

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 2:42 pm

[You must be registered and logged in to see this image.]
Lots of new stuff here, new floor, new walls, and new engine exhaust... And the engine's not the only thing that's exhausted...
OLD Project Development and Discussion - Page 33 20577 Sleep Sleep
Back to top Go down
Lord Asriel
Cornerian Captain
Cornerian Captain
Lord Asriel


Posts : 235
Join date : 2010-03-28
Age : 33
Location : Posting from my toothbrush.

OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1Mon Oct 18, 2010 4:08 pm

LOVE IT
Back to top Go down
Sponsored content





OLD Project Development and Discussion - Page 33 Empty
PostSubject: Re: OLD Project Development and Discussion   OLD Project Development and Discussion - Page 33 Icon_minitime1

Back to top Go down
 
OLD Project Development and Discussion
Back to top 
Page 33 of 40Go to page : Previous  1 ... 18 ... 32, 33, 34 ... 36 ... 40  Next
 Similar topics
-
» Project Development and Discussion
» I wont be Able to work on the project for awhile...
» Banjo-Kazooie Screenshots & Development
» Lylat Reloaded Mobile Development
» SM64 Reloaded Development thread

Permissions in this forum:You cannot reply to topics in this forum
Nintendo 64 modding forums :: Lylat Reloaded :: Lylat Reloaded Discussion-
Jump to: