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::WELCOME BACK TO THE N64 MODDING FORUMS!::

Please check regularly for activity.

These Forums are dedicated to the Lylat Reloaded Project ~ a Hi-Def Texture upgrade of Star Fox 64/Lylat Wars. Please have your say, the discussion forums are free for all members to comment on the project, and we are always looking for people to contribute.
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 Music Thread

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shippothekit
slycan
Andross
Lord Asriel
SacrificAbominat
Arwing down...
Falco314
Fox-Boss
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 3:32 am

... why didn't you tell us that you could crack roms BEFORE now?
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littlefox39
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 4:23 am

Fox-McCloud3232 wrote:
... why didn't you tell us that you could crack roms BEFORE now?

*hands up* my fault

also, after 4th block there in no sound, only noise.
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 4:48 am

do you think you would be able to track down the models?
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shippothekit
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 4:49 am

Are you saying that we could possibly change the sounds? Music Thread - Page 2 837344
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 4:50 am

shippothekit wrote:
Are you saying that we could possibly change the sounds? Music Thread - Page 2 837344
not necessarily the music itself, but the instrument samples, yes. MAYBE.
and if that is possible, then we could potentially move on to models, level maps etc.
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littlefox39
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 6:12 am

look what i found!

[You must be registered and logged in to see this link.]
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 6:25 am

littlefox39 wrote:
look what i found!

[You must be registered and logged in to see this link.]

... mini me... if you can decipher that, and put it into practice, you will instantly be promoted to dev team status XD
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littlefox39
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 6:45 am

Fox-McCloud3232 wrote:
littlefox39 wrote:
look what i found!

[You must be registered and logged in to see this link.]

... mini me... if you can decipher that, and put it into practice, you will instantly be promoted to dev team status XD

working on it sir.

EDIT: my big mistake, barrel roll is after 0x400000 but it's too fast to hear properly. i have to listen to that many times
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 7:30 am

littlefox39 wrote:
Fox-McCloud3232 wrote:
littlefox39 wrote:
look what i found!

[You must be registered and logged in to see this link.]

... mini me... if you can decipher that, and put it into practice, you will instantly be promoted to dev team status XD

working on it sir.

EDIT: my big mistake, barrel roll is after 0x400000 but it's too fast to hear properly. i have to listen to that many times
just try your best, if you can find the instrument samples try replacing them with another sample, heck, try replacing a voice sample and see if that works. if it does, we've just made a major break through!
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slycan
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 7:39 am

Little Fox

PM me and tell me exactly how you cracked a Rom file.

GO

GO

GO
G
GO
GGGOGO
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littlefox39
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Sun May 23, 2010 7:48 am

Slycan wrote:
tell me exactly how you cracked a Rom file.

this : [You must be registered and logged in to see this link.]

it is very easy to use, load roms up, click sounds tab, click play, there you go
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shippothekit
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Tue May 25, 2010 4:50 am

Good luck on the music/sound hacking! It'd be soo cool if you guys could get something working!
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Thu Oct 21, 2010 11:51 pm

Hey look! a sign of life in the music department! it's only a work in progress and it's pissing me off, but i think so far it's coming together quite nicely! [You must be registered and logged in to see this link.]
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shippothekit
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Fri Oct 22, 2010 1:48 am

Wow, that sounds so awesome! Really great stuff man, you do that all yourself? You should definitely make more!

And just to be clear, are we able to put in music yet or is that yet to be figured out?
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Fri Oct 22, 2010 1:49 am

shippothekit wrote:
Wow, that sounds so awesome! Really great stuff man, you do that all yourself? You should definitely make more!

And just to be clear, are we able to put in music yet or is that yet to be figured out?

err we have yet to figure that out. as previously stated we've managed to extract the rom, but we haven't actually been able to read the files within it...
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littlefox39
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Fri Oct 22, 2010 4:31 am

list of things i'm waiting to happen

- sound chip ram viewer
- a way to view file-system (like gamecube gcm extractor)
- freaking assembly class to show up in my school

1 would be enough, 2 would make us all happy, 3...meh.
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Fri Oct 22, 2010 4:35 am

btw littlefox did you have any luck locating all of the sound bytes?
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littlefox39
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Fri Oct 22, 2010 10:23 am

too bad, not yet.

i searched in 1 mb block, then 100 kb ( 1 mb samples give general direction ), then 10 kb, looks like music is some kind of MIDI, maybe hardcoded/procedurally generated as i can't find them anywhere. on the other hand, sound effects and voice is pcm (wav) with motion data hardcoded into sound file.

our hope is
1) someone with high coding skills (don't look at me people) figured it out.
2) big N shows us how it works (not in a lifetime)
3) we got source code and compiler (get that out of big N is another story)
4) we remade the whole game, out of scratch.

i find option 4 most promising, then 1, 3, 2 respectively.
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Thu Oct 28, 2010 4:23 am

Here's a treat guys! THE CREDITS!!! [You must be registered and logged in to see this link.]
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Tue Nov 16, 2010 6:49 pm

oh come on do you guys never listen to this stuff? here's AREA SIX
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Lord Asriel
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Tue Nov 16, 2010 9:12 pm

To be honest... I dislike the drums ! Neutral
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Andross
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Wed Nov 17, 2010 8:17 am

It's got the Area 6 energy (Which seems to be half the battle), but the mixing of instruments is wrong, as is the balancing.
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Falco314
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Wed Nov 17, 2010 7:03 pm

IMO Drums should be lower, or not present at all.
With that corrected i think it should sound better
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Lord Asriel
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Wed Nov 17, 2010 7:25 pm

No, no drums would suck. Just, it currently doesn't sound like drums, it sounds like somebody is kicking a random object.
I think it's because of the program. Yet the rhythm is not so appealing either.
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Thu Nov 18, 2010 12:25 am

The sound that it's meant to be emulating is the Field Drum (or Marching Snare Drum), which is fairly synonymous with military (Hence why it used in a game like Star Fox). Unfortunately, the closest approximate in midi devices is the drum kit snare, which really doesn't sound anything the same, in fact, the snare sound from the SNES SF games is actually closer to the real sound, if you listen to the BGM Title Demonstration from SF1, the higher 'tapping' drum is what a proper Field Snare should sound like.

A proper sounding Snare is fantastic in lending a tense feeling to music, which fits the Title Demo perfectly, or for that matter Area 6.

Unfortunately, Fox unlike DZ from Game Warden, doesn't have thousands of dollars worth of sound samples, merely filtered Midi sounds, so the true sound quality is unlikely to eventuate.

BTW, I think the rhythm is fairly accurate from Area 6 - it's an odd piece of music, slow and dramatic, yet constantly building tension (how it does that when it loops about 6 times I don't quite know.
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Fox-Boss
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PostSubject: Re: Music Thread   Music Thread - Page 2 Icon_minitime1Thu Nov 18, 2010 12:32 am

I'm still trying to fix the kinks in it but yes you are right. the one i used was a snare sample. where your wrong though is i'm not using filtered midi's i AM using samples. but just not a huge library of them like DZ happens to have XD i think i'm limited to about 30 different instruments spanned across all the classes of them lol. I can try using a standard concert kit to do it but it won't sound like a snare drum at all... but i'll mess around with it and i might get something working. i have however finished a few other ones in the mean time

The Starfox Theme (redone since my old one sucked)
Boss A
Map of Lylat

Which one of these would you guys like to hear first?
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